It has come to that, the end times (for the year, at least) and I fondly recall the memories of 2009. So, what happened in 2009?
The greatest moment for me this year was when my little princess was born in February. After 3 and half years of waiting,, my wife and I finally got our first bundle of Joy!
I also started blogging in 2009, insignificantly of course, though I hope to improve on my content and delivery in time.
Through Legio and Wargaming, I met more friendly folks sharing the same passion. At the same time, I finally got to finish my Ork army the way i wanted to. This was no mean feat for me as I was quite restricted in terms of resources and time. Of course, closing on the dateline for SPORE '09' certainly helped in motivating me to pick up the brush and start painting. Alas, it was not meant to be, and real life issues had to take precedence and I had to wave bye-bye to SPORE.
Despite that, the furious activity up to that point certainly aided in preparing the Madz Mob for the Legio League and upcoming RTT.
The Mob took part in Azlan's Arenxis Minoris Campaign, where it remained undefeated, despite being outnumbered at times. It participated in both League Season 2 and 3, where it crushed all comers (most of the times)and ended up winning me 2 Purity Seals, sweet! Of course, having one's arch nemesis absent is a Godsend LoL.
At the Legio RTT, "The Inquisition Wars", the Mob did well enough, losing one battle to World Eaters of AK, and winning the other 2 matches convincingly. Although I'm a bit sad for losing to AK, but the utter carnage we had was a salve to my ego. Truth to tell, it has been a long time since I had that kind of carnage that lasted as it did!LoL. Truly awesome! Multiple units engaged with heroes strutting their stuff, all in one big melee. The lessons learned here is that: never let yourself be charged by multiple units of WE :)
Having the Mob with me all year round, I found out that they're good enough to carry the day, against any opponent, unless of course, lady luck really deserts me. So, for 2010, I'll put them in semi-retirement (pull out in case of emergency) and try to finish my SCARS project.
SCARS is actually a dream I had when I first started IG few years back. With the unveiling of Valkyries, the vision gets better, as are the options. So, 2010 is the year I put my efforts to bring the SCARS into being, and by so doing, pay homage to my fellow camrades/instructors/recruits that I had the privilege of knowing during my stint in the Territorial Army or Wataniah. This time around, I plan to put more effort on the hobby side of things while building the army, taking particular pains to clean the models good before painting them. As for painting, I intend to beg some instruction on the use of airbrush for the valkyries and vehicles and I do intend to bring my painting level up a notch.
Workwise, things seems to go alright wiith me qualifying for my RFP affliate title (that's several moore modules for full RFP title) and with new stuff coming out next year, the insurance industry looks quite promising indeed, at least for me.
Hobby-wise, I've taken the initiative to start a small campaign in Comic's Mart Midvalley. It's called Nimphora VII Campaign and I have 8 players in it (I'm the Organizer, so, not playing). In 2010, I might take a hand in organizing a Mighty Empires campaign in Legio or perhaps a small warhammer fantasy league? Who knows, maybe we'll have another Warhammer Fantasy Tournament too!
Maybe 2010 will get me to play Flames of War again. Previously, my interest for it simply waned as there's not enough people playing, and you do get tired after some time. Another major reason I think is because the Late war era seems to be too chalenging for a German player. some of the historical scenarios are really cool but in a simple pick-up games, it's a very steep uphill battle for my germans, it's just not worth it. Jeff mentioned running Market Garden in 2010. So, I hope that'll kick start some fresh interest in FoW for me.
So, that's it for my ramblings. To all who know me, I wish you well and may the coming year bring betterment to you and yours.
Wednesday, December 30, 2009
Monday, December 28, 2009
Nimphora VII Campaign-Turn 2: Tremors Underneath
Turn 2 started quietly enough with only 1 battle being fought (that I know of) on Sunday. It was a 1750 game pitting Zaki's Nids vs Mark's IG. The fight ended with the IG forces victorious (barely) with no serious damage on both sides.
I expect the action to pick up during the New Year.
Even as Nimphora VII is showing signs of deterioration, battle rages on to find the means to escape the dying planet.
Saturday, December 26, 2009
Musings-Legio 3rd Season League Finals
The finals were held on the 19th December 2009 at Legio Malaysia. 4 people qualified for the showdown. Me and Da Madz Mob, Khairul's Saim-Hann, Faizal's IG and a last minute finalist, Igbal and his Alpha Legion.
This season, I entered the League with a sort of lackadaisy attitude of "been there, done that" kind of. Not a winning attitude I know but that's what happened. Maybe having won a purity seal from the previous league made me a little jaded, perhaps?
We gathered at Legio early that day and by 0945, all was present, including Arzmi, who came to watch. The first game started at 1000 with me pairing off with Khairul on a black table and Faizal with Iqbal on a green table.
In my match with Khairul, we played 3 objectives with Pitch Battle deployment. For the first three turns, the eldar were doing fine, whittling bit by bit my orks and making me work hard for the objectives. The lootas, Snikrot and the deffkoptas were dead by then and he had only lost a falcon and some dire avengers.
The battle turned when the nobz took down Eldrad's wave serpent and pinned him! Khairul had to divert his Farseer council to rescue Eldrad and the dire avenger squad he's with from being mauled by the nobz. This took out some significant heat off the 'ard boyz who was securing one of the objectives. The seer council bravely charged the nobz and paid dearly for it. A wave serpent tried to contest one of the objectives but was less than an inch short.
We rolled for another turn but the game ended at the end of turn 5 with the orks holding 2 objectives and the Eldar none.
After a 15 minute break, I faced Faizal's IG army on the snow table. It was fully mechanized with veterans and command squad in 4 chimeras, 3 leman russ and a valkyrie plus 2 squads of stormtroopers. We played a Kill Points Mission with Pitch attle deployment. He had first turn and began to reduce the 'ard boyz. The boyz continued to take casualties as they close on the IG lines. The nbz then led the way, crashing into the IG lines, blowing up 3 tanks in a turn of assault. Snikrot was on a roll that day, blowing up a valkyrie and saw off 2 squads of stormtroopers and parts of a veteran squad.
The IG forces fought valiantly but died where they stood, save for one guy who fled off table. In the end, the orks won for the loss of the deffkoptas. The 'ard boyz were severely cut down to less than 10 boyz.
So, that ends the Madz Mob rampage in the league. Everyone was so much fun to play against and the whole hobby experience has improved tremendously.
What I find funny was that my potential opponents really did their homework and worked hard to defeat me. That's not without mentioning all the "advice" they got from "experts" on how to beat the Mob. Arzmi struck me as peculiar (or is it me?) when he was quite delighted to see me throw out some good-natured taunts at his brother during our game.
Here's hoping that the next season will be as much fun as this season.
This season, I entered the League with a sort of lackadaisy attitude of "been there, done that" kind of. Not a winning attitude I know but that's what happened. Maybe having won a purity seal from the previous league made me a little jaded, perhaps?
We gathered at Legio early that day and by 0945, all was present, including Arzmi, who came to watch. The first game started at 1000 with me pairing off with Khairul on a black table and Faizal with Iqbal on a green table.
In my match with Khairul, we played 3 objectives with Pitch Battle deployment. For the first three turns, the eldar were doing fine, whittling bit by bit my orks and making me work hard for the objectives. The lootas, Snikrot and the deffkoptas were dead by then and he had only lost a falcon and some dire avengers.
The battle turned when the nobz took down Eldrad's wave serpent and pinned him! Khairul had to divert his Farseer council to rescue Eldrad and the dire avenger squad he's with from being mauled by the nobz. This took out some significant heat off the 'ard boyz who was securing one of the objectives. The seer council bravely charged the nobz and paid dearly for it. A wave serpent tried to contest one of the objectives but was less than an inch short.
We rolled for another turn but the game ended at the end of turn 5 with the orks holding 2 objectives and the Eldar none.
After a 15 minute break, I faced Faizal's IG army on the snow table. It was fully mechanized with veterans and command squad in 4 chimeras, 3 leman russ and a valkyrie plus 2 squads of stormtroopers. We played a Kill Points Mission with Pitch attle deployment. He had first turn and began to reduce the 'ard boyz. The boyz continued to take casualties as they close on the IG lines. The nbz then led the way, crashing into the IG lines, blowing up 3 tanks in a turn of assault. Snikrot was on a roll that day, blowing up a valkyrie and saw off 2 squads of stormtroopers and parts of a veteran squad.
The IG forces fought valiantly but died where they stood, save for one guy who fled off table. In the end, the orks won for the loss of the deffkoptas. The 'ard boyz were severely cut down to less than 10 boyz.
So, that ends the Madz Mob rampage in the league. Everyone was so much fun to play against and the whole hobby experience has improved tremendously.
What I find funny was that my potential opponents really did their homework and worked hard to defeat me. That's not without mentioning all the "advice" they got from "experts" on how to beat the Mob. Arzmi struck me as peculiar (or is it me?) when he was quite delighted to see me throw out some good-natured taunts at his brother during our game.
Here's hoping that the next season will be as much fun as this season.
Labels:
legio malaysia,
musings,
tournament and league,
warhammer40k
Friday, December 25, 2009
Nimphora VII-New Forces On Planet
New forces are on planet!
The rumored Space Wolves force remains a rumor, and in their stead, another IG force under Commander Mark and dubbed the jungle Boys has made Planet Fall.
Black templars astartes too has made their appearance, landing their forces in the still neutral territories on Nimphora VII.
Battles continue to rage across the planet even as the planet itself begins to crumble...
The rumored Space Wolves force remains a rumor, and in their stead, another IG force under Commander Mark and dubbed the jungle Boys has made Planet Fall.
Black templars astartes too has made their appearance, landing their forces in the still neutral territories on Nimphora VII.
Battles continue to rage across the planet even as the planet itself begins to crumble...
Tuesday, December 22, 2009
The Killing Begins-First Day On Planet
I know I'm supposed to post only at the start of next turn, but the events on Sunday was really exciting and furious that I just had to post. To my knowledge, 5 battles were reported to have taken place. If there's more that I'm yet unaware of, please let me know.
The tyrannids under Hive Mind Zaki crushed all opposition after its brush of defeat with the Black Legion of Lexiss. Against IG commander YeeHow, the tyrannids came bursting out of the ground and took over the foundry in Ilim's Fields.
Elsewhere, Leexiss's Black Legion continue to consolidate in the south, expanding their control in the areas surrounding Icebridge Vale with control of Rock Arbor and Icefloe Shores.
Commander Nahri consolidated his victory against rival IG commander YeeHow by setting up a defensive line in The Bones.
The inquisition suffered badly this round. Losing several land raiders and several squads of precious Grey Knights. They even lost contact with the small force in Icefloe Shores as it was overrun by chaos forces under Warmaster Lexiss.
Deep in their defensive network, the ultramarines observed the battles raging around, biding their time to strike, even as two more chapters, those of the Black Templars and Space Wolves has yet to exit the warp.
Monday, December 21, 2009
NIMPHORA VII CAMPAIGN-TURN 1: PLANET FALL!
Hi folks! Last Sunday was awesome. Although I did not stay to see all the games being played, I heard that more than 5 games were played, cool! Until I know how to fix my pics, I'm afraid my posts will be without them for a while.
Situation
With the roiling clouds fast enclosing the planet, the shipwrecked survivors of the various flotillas gathered their wits, and surveyed their new refuge. With hindsight, many commanders did not panic in their haste to abandon their vessels and guided their troops to safety and strategic positions on the ground.
The northern part of Nimphora VII saw the tight formations of Ultramarines drop ships making their landings in the mountain ranges, securing for themselves a strong defensive line from which they could strike out. They hold Moonlight Ridge (Command Module), Roofspine Mountains (Shield Generator), Heaven's Spine, Tolinaru and East Coriy.
Tyrranid Broods could be made out making planet fall on Gars Vinolin (Communications Relay) and West Coriy (Command Module)in the north as well as in the central Plains of Omen (Shield Generator) and Jerdeh. A last brood was seen landing on Crystal Isle in the south.
Grey Knights transports too made a tight landing, this time in the central mountains of Ingra Mobis (Automated Foundry) and Lakehome(Communications Relay) as well as its low lying plains of Bloodfields (Shield Generator) and Coldarath (Automated Foundry). A small group was also seen heading for the Icefloe Shores.
A Warband of Black Legionaires consolidated in the southern part of Nimphora VII. Staking out positions in the wintry Icebridge Vale (Shield Generator), Crag Mountains and the Central Tundra (Command Module). Encroaching the central plains, they hold Renanbrau (Automated Foundry) and Stonethrow Flats (Communications Relay).
Two Imperial Guard Regiments was amongst those making planet fall. commanded by rival commanders, one landed his survivors on the central plains, holding terrain in Tobrau (Automated Foundry), Hargona's Reach, Tahiri's Throat (Command Module), Mead Valley (Communications Relay) and Jendras Baxo (Automated Foundry).
The other Commander split his forces, half landing in the south, holding to the Polar Waste and Western Glacier (Communications Relay) while the other half struck North, landing in Sunken Swamps, Ilim's Fields (Automated Foundry) and the Flood Plains of Beslan.
The last force destined to arrived on Nimphora VII's final days has yet to exit the warp but rumors has it that the templars is in ill mood of their "diverted" passage.
Another group that has yet to make an appearance was believed to be astartes of the Space Wolf Chapter. NO one knows how they will fare and how they will deal with their enemies.
And so, that is how the survivors fare on their first day on planet. Scouts and recon groups strike out to learn the lay of the land, and in their course, meet and engage other hostile forces.
NOTE: I will post 1 post per turn. Whatever happened in turn 1, I will post at the start of turn 2, and so on. So, you guys are welcome to issue challenges, comment and boast of your exploits in such posts as this one.
WARNING!: Nimphora VII is a dying planet. It is deteriorating and slowly consumed by the warp energy that surrounds it. Expect the coming Turns to be more challenging with new "suprises" coming your way.
I hope everyone will have a good time.
Monday, December 14, 2009
Nimphora VII has a corner!
Well, the meeting with Mr. William Phang (Owner of Comics Mart, MIdvalley) went very well. After explaining our campaign requirement, he graciously pointed me to the corner next to the warhammer shelves. It is a bit out of the way but just what we needed. He suggested that it's better to have it there, since people coming and going in the shop might 'accidentally' brush by the stuff had we put it somewhere more 'open'.
I'm quite happy about it and the space is just nice to fit an A3 size piece of map for the Nimphora VII campaign. I will have to talk to him (William) some more on the placement of strategy cards and markers in his shop and I foresee no problem with that as Jinn is part of the store.
Time really flies and the campaign is due to start this Sunday. I hope all the players are excited about this as I am.
Friday, December 11, 2009
Kitting out Bravo squad
This squad will take part in Iron Painter, so, once I've assembled them, I'll just spray paint them black and leave it at that. They will also feature in the upc0ming Kindred LHT run by brothers Khairul and Arzmi. However, in both these events, the wargear loadout for the squad will be different.
Iron Painter Configuration
Harker
6 veterans with lasgun
1 veteran with flamer
2 veterans with grenade launcher
Kindred Configuration
Harker
4 veterans with lasgun
2 veterans forming a missile launcher team
1 veteran with meltagun
2 veteran with grenade launcher
I'm going for the LRJP look where the squad carry backpacks and various items. They'll also sport painted skins to better blend in the jungle/wood environs. I guess my palette for this one is limited mostly to shades of green. No bright, contrasting colors and only a bit of boltgun metal on the weapons.
I hope to be able to post some pictures of the ongoing works (when I get to upload from my camera's memory card, Grr...)
Iron Painter Configuration
Harker
6 veterans with lasgun
1 veteran with flamer
2 veterans with grenade launcher
Kindred Configuration
Harker
4 veterans with lasgun
2 veterans forming a missile launcher team
1 veteran with meltagun
2 veteran with grenade launcher
I'm going for the LRJP look where the squad carry backpacks and various items. They'll also sport painted skins to better blend in the jungle/wood environs. I guess my palette for this one is limited mostly to shades of green. No bright, contrasting colors and only a bit of boltgun metal on the weapons.
I hope to be able to post some pictures of the ongoing works (when I get to upload from my camera's memory card, Grr...)
Labels:
army list,
imperial guard,
iron painter,
kindred,
SCARS
Thursday, December 10, 2009
Starting on the SCARS
Assembled some models and earmarked which models/parts go to which squads. Since I've given each member of the squadron identities, I hope to convey that personality to the models (ambitious).
I should post pics,I know. Anyways, started to scrape the wing and skull off the scouts breastplate. I'm also getting rid of all Imperial eagles on the lasguns and helmets. This is in accordance to the Karaxian fluff whereby they regard the emperor as the supreme leader of man's dominion in the galaxy yet fall short of venerating him as a "divine/godlike" being, much to the chagrin of the ecclesiarchy, who wanted nothing better than to wipe them out, lest they infect others with their mindset. If not for the fact that the Karaxian stands as a stalwart defender in their sector of space and for a piece of pre-heresy parchment signed by the emperor himself (and confirmed by the tech-magi of Mars as authentic)giving the Karaxian a bit of leeway in how they do things, as long as they remain loyal to the Imperium.
Anyway, I'm planning to start with the command squad and work my way squad by squad.
I should post pics,I know. Anyways, started to scrape the wing and skull off the scouts breastplate. I'm also getting rid of all Imperial eagles on the lasguns and helmets. This is in accordance to the Karaxian fluff whereby they regard the emperor as the supreme leader of man's dominion in the galaxy yet fall short of venerating him as a "divine/godlike" being, much to the chagrin of the ecclesiarchy, who wanted nothing better than to wipe them out, lest they infect others with their mindset. If not for the fact that the Karaxian stands as a stalwart defender in their sector of space and for a piece of pre-heresy parchment signed by the emperor himself (and confirmed by the tech-magi of Mars as authentic)giving the Karaxian a bit of leeway in how they do things, as long as they remain loyal to the Imperium.
Anyway, I'm planning to start with the command squad and work my way squad by squad.
Tuesday, December 8, 2009
Forming up the SCARS
work really took their toll on me last couple of weeks. now, i have a little breathing space, so, back to wargaming :)
I think i wrote sometime ago that my IG stuff is here, so now I'm beginning to start them up. This time around, I aim to improve on my hobby side of thing for this army. (here's hoping)
Right, the army is basically an elite unit, hence the colorful acronym SCARS that stands for Special Combat And Rescue Squadron. Fluff wise, these guys are the best of the elites (without becoming space marines) for humans. They are part of the Karaxian Special Operations Group and are tasked for quick, lightning raids against high value targets deep behind enemy lines.
SCARS 1, 201ST SOG, RGKD
HQ
Company Command Squad Alpha w/count as Straken Colonel
Astropath
Officer of the fleet
2 Bodyguards
Primaris Psyker
ELITES
Delta Squad-5 man stormtrooper
Halo Squad-5 man stormtrooper
TROOPS
Nova Squad-veteran squad led by count as Bastonne
chimera
Echo Squad-veteran squad
Zulu Squad-veteran squad
Bravo squad-veteran squad led by count as Harker
FAST ATTACK
Ghost 6-Valkyrie
Vyper 8-Vendetta
Vyper 3-Vendetta
Its a 1750 points list. all the squads are equipped with carapace armor, except for Bravo, which acts as a recon/pathfinder team and equipped with camo cloaks. Nova is a fire support unit, Echo an all rounder unit, while Zulu is dedicated assault unit. The 3 Valkyrie/Vendettas will act as gun platform/fire support as well as transport for the troops.
Elements of this force will be seen in the Iron Painter Event at Legio and in the Doubles tourney. I plan to finish them , if possible before SPORE, but will not rush things if it cannot be done.
I'm using SM scout bodies for most of them and will use catachan models for Bravo squad. A few items are still en route but the bulk of the force is with me, awaiting assembly. I even managed to get 2 sets of Vendetta conversion kits from Forge World.
How this army will perform on the battlefield, I have no idea. But this kind of list I've dreamed of building since 3rd Ed. So, I hope everything work out well for me.
Labels:
army list,
imperial guard,
SCARS,
warhammer40k,
wh40k
Sunday, December 6, 2009
NIMPHORA VII CAMPAIGN
I just posted the rules for this wh40k campaign I running at CM starting on the 20th Dec 2009. It should be fun and slightly bigger in scope compared to previous campaigns. So far, 10 players have signed up. I'll be running the thing as Campaign Organizer (CO) and won't play in it.
Basically, it is a race against time to escape a dying planet. The players will have to fight each other to gather resources and find the means of escape. There's a mix of Space marines, Chaos, Nids, IG, and the inquisition. Sadly,, no Orks, Eldar, De or Tau.
Basically, it is a race against time to escape a dying planet. The players will have to fight each other to gather resources and find the means of escape. There's a mix of Space marines, Chaos, Nids, IG, and the inquisition. Sadly,, no Orks, Eldar, De or Tau.
Saturday, December 5, 2009
Slow times
time has really been dragging this couple of weeks (hobbywise). the only good thing that happened was the arrival of my IG stuff via Alvin. Now, that was nice, opening up all them boxes and checking stuff.
I had to work the nite them boys had the battle of Dunkyrck at Legio as finale for Arenxis Minoris campaign, and so, project "Bluebyte' was left hanging.
I also missed out on the marksman honor mini-tourney yesterday, where the Saim-Hann eldar led by Khairul won the day. Thankfully, i have a lot to look forward to in 2010.
Soon, I'll begin on my new IG army.
I had to work the nite them boys had the battle of Dunkyrck at Legio as finale for Arenxis Minoris campaign, and so, project "Bluebyte' was left hanging.
I also missed out on the marksman honor mini-tourney yesterday, where the Saim-Hann eldar led by Khairul won the day. Thankfully, i have a lot to look forward to in 2010.
Soon, I'll begin on my new IG army.
Friday, November 20, 2009
Exciting times ahead!
went to legio to attend a much needed members meeting.
we discussed several ideas for upcoming events and i think we got most of the year (2010) covered. Amongst the earliest would be a Flames of War campaign somewhere in December. This would be followed by an Iron Painter event in January, and maybe a doubles tourney.
IN feb, we might run a Mighty Empires (WFB) campaign. after that, season 4 league before we celebrate Legio's birthday (with kill-teams games) in May. In June, there's SPORE.
So, for most of the things happening will not have Jeff at the helm. he'll be the advisor along with azlan. so, it should be a cool 2010.
we discussed several ideas for upcoming events and i think we got most of the year (2010) covered. Amongst the earliest would be a Flames of War campaign somewhere in December. This would be followed by an Iron Painter event in January, and maybe a doubles tourney.
IN feb, we might run a Mighty Empires (WFB) campaign. after that, season 4 league before we celebrate Legio's birthday (with kill-teams games) in May. In June, there's SPORE.
So, for most of the things happening will not have Jeff at the helm. he'll be the advisor along with azlan. so, it should be a cool 2010.
Sunday, November 15, 2009
The Inquisition Wars
Well, the tournament is over and done with, and it has been a BLAST!
Well done and congrats to Jeff and all who made this possible. I had 3 games with people I've never fought before (I've fought Tsui before, when he used nids). So, the result? For more detailed result, go check Legio site. Basically, I won 2 and lose 1. I managed to maintain my Appearance score and Sportsmanship score of 6 and 4 respectively. hehe
Now that the whole thing is over, I look forward to the upcoming League finals.
Well done and congrats to Jeff and all who made this possible. I had 3 games with people I've never fought before (I've fought Tsui before, when he used nids). So, the result? For more detailed result, go check Legio site. Basically, I won 2 and lose 1. I managed to maintain my Appearance score and Sportsmanship score of 6 and 4 respectively. hehe
Now that the whole thing is over, I look forward to the upcoming League finals.
Labels:
legio malaysia,
tournament and league,
warhammer40k
Thursday, November 5, 2009
Cargo hold taking shape
Started assembling the cargo hold today. seems i need to have more structural strength for what I had in mind, oh well, trial and error.
Need to remind myself to bring the extra cardboard tomorrow for the front section and to post up pics in this blogs...sheesh.
On another front, I've started doodling on a design for a klawstompa and a guntrakk. well, that one will have to wait while I finish "Bluebyte"
Need to remind myself to bring the extra cardboard tomorrow for the front section and to post up pics in this blogs...sheesh.
On another front, I've started doodling on a design for a klawstompa and a guntrakk. well, that one will have to wait while I finish "Bluebyte"
Tuesday, November 3, 2009
The cockpit taking shape
Today I started work on the "Bluebyte" cockpit section. I took a cheap toy helicopter and hacked it to get the shape I want. The leftovers could be used for future modeling projects, like maybe a fighta bomma?
I've bought some glue and I should be good to start assembling it in a day or two.
Labels:
Apocalypse Battle,
Arenxis Minoris,
freighter,
scratch-built
Saturday, October 31, 2009
"Bluebyte" project taking off
Today I've started work on "Bluebyte". Some of the shapes have been cut, and the cargo hold is good for assembly. Next week, I'll start to put it together.
Labels:
Apocalypse Battle,
Arenxis Minoris,
freighter,
scratch-built
Thursday, October 29, 2009
Production stalled!
Hmm, as I was all geared up for full out production of "Bluebyte" real world issues occur that had to be dealt with.
Hopefully, all will be sorted out by the end of this week so that I can get back to my project. Here's hoping.
Hopefully, all will be sorted out by the end of this week so that I can get back to my project. Here's hoping.
Wednesday, October 28, 2009
Gathering Materials
As mentioned yesterday, I was sketching some designs for freighter like vessel to be used in the upcoming Apoc game. today I've decided to build the twin engined version.
So, rummaging through my bitz box and scavenging for stuff that can be used around the house, I think I have enough material to start at least cutting some of the basic shapes before I go into assembling them.
I'm trying to make this as cheap as possible, with as much discarded items I can find. However, the bulk of it will be the "chip board" I use for the body. Thin card will be used for paneling and bitz will go to enhance the finished "product".
If I put regular man-hours into this project, I expect to see it completed well before the 20th November.
So, rummaging through my bitz box and scavenging for stuff that can be used around the house, I think I have enough material to start at least cutting some of the basic shapes before I go into assembling them.
I'm trying to make this as cheap as possible, with as much discarded items I can find. However, the bulk of it will be the "chip board" I use for the body. Thin card will be used for paneling and bitz will go to enhance the finished "product".
If I put regular man-hours into this project, I expect to see it completed well before the 20th November.
Monday, October 26, 2009
Planning the "Bluebyte"
"Bluebyte" is the name of the freighter I plan to build for the upcoming Apoc battle that will mark the closing of the Arenxis Minoris Campaign. Whether it will be used or not I leave that to the organizers, but it would be rather handy to have around, just in case.
Anyway, I've started drafting some simple sketch of the ship and came up with two basic design. One had twin-engines/thrusters while the other one only one. The single engine ship seems easier to build but is more angular, which might pose some problems while the other one seems boxy, with more detailed finishing.
At the moment, I'm still undecided. So, we'll see what happens in the next few days.
Anyway, I've started drafting some simple sketch of the ship and came up with two basic design. One had twin-engines/thrusters while the other one only one. The single engine ship seems easier to build but is more angular, which might pose some problems while the other one seems boxy, with more detailed finishing.
At the moment, I'm still undecided. So, we'll see what happens in the next few days.
Labels:
Arenxis Minoris,
freighter,
Imperium,
Rogue trader,
scratch-built,
spaceship,
warhammer40k
Sunday, October 25, 2009
Breakout! (Battle #5)
The ultramarines commander looked solemnly past his men as they filed past him and took to their bikes. The terminators of the 1st company boarded their land raiders even as the surviving guardsmen fired up the engines of their tanks.
This was it. The moment of truth. One last throw of the dice, to save all that remained of the 5th company on Haides. Their last holdout was overrun merely days ago, thanks to the treacherous Alpha Legions. Now, all that remained was assembled here, deep inside the bunker complex at the edge of the Kolborath Mountain Range.
"Eaglewing to Swiftstrike, Eaglewing to Swiftstrike, acknowledge, over" a distant voice crackled inside the vox receiver of the commander's helm.
"Swiftstrike, acknowledge. What is your ETA?" his curt reply queried.
"Site Helios has been compromised. Proceed to site Grackus. ETA 50 minutes" the other voice replied back.
"Understood, Swiftstrike out" the commander ended the conversation.
Turning to face the assembled astartes and guardsmen, "Move out!" he ordered as he stepped up to his bike and straddled it, igniting the bike's powerful engines.
In column formation, the entire force moved out of the bunker complex, hoping that their movement under the cover of darkness would go unnoticed.
Mission: Annihilation; Deployment: Spearhead
Opponent: Rizal Ultramarines 5th Company
Strategy Cards:
Home Ground (Ultramarines)
Night Fight (Orks)
Bonuses:
350 extra points on additional units (Ultramarines)
None (Orks)
The land raiders and Leman Russ executioner trundled swiftly in column, their tiny headlights the only indication of their movement. The land speeders and bike squads acting as outriders on each flank.
Sudddenly, the column swerved into a defensive line formation, the dreadnought taking up position between the excutioner and one of the land raider. "Enemy contacts up ahead. The orks were waiting."
Even as the outriders were making their way back to the column at their best speed, the darkness began to reveal a growing mob of orks. Their guttural voices marking where they are, despite the gloom. The 'ard boyz led the way, flanked on the left by the lootas and on the right by the nobz.
The darkness interfered with the marines targeting and their lights could not pierce the gloom. This saved the advancing orks from several crucial volleys. The nob bikers, attempting to outflank the land raider on the right, ran headlong into the ultramarine's commander and his large biker squad.
With righteous anger on their lips, and fervent prayer to the Emperor, the commander and his squad charged into the nobz. The commander himself challenging Warboss Grimfang. Clash of chainswords and choppas ring out of the darkness amidst the swirling dust thrown up by the bikes. In the end, only the commander was left facing the mighty warboss. Deftly avoiding the lumbering powerklaw, the commander thrust his power sword but was deflected by the fast moving ork bike. Charging head-on, the warboss crashed into the commander's bike, impaling the unfortunate astartes on his massive klaw. The massive shock was too much for even the vauted space marine's regenerative abilities, and the commander slumped, lifeless.
Once again, Warboss Grimfang hired the Vulcha boyz to do his work. They did not dissapoint. Landing right infront of the dreadnought and executioner, they immediately set upon the executioner, tearing up the turret and its hull lascannon. Despite the damage, the tank was still operable and retreated a bit.
The smaller biker squad appeared out of the gloom and raced past behind the left-most land raider even as the land raider disgorged its assault terminators into the stormboyz. Although clearly outmatched by the terminators, the stormboyz held under the stern-eyed gaze of their commander.
Zooming past the nobz, a single kopta made a shooting run on the dreadnought. Picking it out of the gloom, it sent a streaking rokkit into the thing's piston joints, jamming the actuator and immobilizing it. Despite its damage, the dreadnought continued to pour melta shots at the nearby 'ardboyz.
Jubilant after their short skirmish, the nobz revved their bikes and slammed into a land raider, immobilizing it as well as ripping away one of the sponson lascannon. Unperturbed, the terminators inside disembarked and assaulted the nobz. Lightning claws and thunder hammers ripped through the nobz and four of their number were felled. In return, 5 of the assault terminators were laid low, despite their storm shields, leaving a solitary marine against the rest of the nobz.
On the left side of the battlefield, the lootas spotted the shadows of the other marine bike squad and let loose with their deffguns. The volley cut down two of them but they remained stoic. The landspeeder squad came blazing out of the night and sent the solitary kopta to its fiery end.
The 'ard boyz, incessantly prodded by the Mad Dok finally reached combat. Piling into the terminators busy with the stormboyz, the mob pummeled the marines with their crude choppas and brought 4 of the terminators down. The immobilized land raider lost another wweapon sponson even as the last terminator was killed.
The damaged executioner, its crew resigned to death, held their ground and put out plasma bolts at the 'ard boyz as the mob surged past the broken bodies of the terminators. Zagstruk was alone by then, all his boyz dead or dying. So focussed was he on the executioner that he failed to notice the dreadnought aiming its meltagun at him, instantly vaporising him.
The marine bikers traded fire with the lootas, killing a few and lost another of their number in return. The grots were running everywhere, trying to get away from the oncoming speeders. With bestial fury, the warboss tore through the immobilised land raider and finally put an end to it, leaving it burning. Even as the warboss was tearing up the land raider, the rest of the nobz descended on the stationary executioner and blew it up, debris raining down for quite some distance.
The 'ard boyz charged the dreadnought pulled out its dreadnought close combat arm for the loss of a few of the boyz. Mad Dok failed to push through the press of bodies and could not lend his power klaw to the fight.
The two marine bikers assaulted the lootas and broke them in a one sided melee. The nearby grots too broke under the relentless attention of the flaming landspeeders, the sight of their burning comrades too much for the little buggers to take.
In a final push of speed, the warboss and his nobz fell upon the surviving land raider and destroyed it with well placed strikes using their power klaws.
The biker sergeant and two land speeders were the only ones to made it to the evacuation point from out of the entire force. Although it survived, the damaged dreadnought was too far gone, its fate sealed.
Victory to the orks! (7-4 KP)
As a result, all tiles on the Kolborath Mountain Range except for Chrystal Heights is under chaos control. Furthermore, this last battle removed the last Ultramarines holding on Haides.
Warboss Grimfang squinted at the night sky as the tell tale sign of the afterburners from the imperial craft made its way back to Thessalonicus with its paltry load of survivors. The imperium is truly and well on the way to being routed, he mused.
Already, work parties, under the supervision of meks were dismantling and cutting the armor plates from the wrecked imperial tanks. Big Mek Buzzboltz has promised him a suprise, and said it would be ready in time for the final assault on Polonia.
Inside the imperial transport, the crew chief glanced nervously at the astartes in the cargo hold. The briefing said they were supposed to evacuate around thirty of the marines as well as several dozen guardsmen. The 5 marines, their armor battle scarred and with wearied faces boded ill for the coming weeks.
He could still remember asking the astartes "Where is the rest of the column?" as the giant strode up the ramp. The glance the astartes gave him was enough to chill his marrows and the cold voice that answered reminded him not to cross any of these giants.
"We're it. No one else is coming."
This was it. The moment of truth. One last throw of the dice, to save all that remained of the 5th company on Haides. Their last holdout was overrun merely days ago, thanks to the treacherous Alpha Legions. Now, all that remained was assembled here, deep inside the bunker complex at the edge of the Kolborath Mountain Range.
"Eaglewing to Swiftstrike, Eaglewing to Swiftstrike, acknowledge, over" a distant voice crackled inside the vox receiver of the commander's helm.
"Swiftstrike, acknowledge. What is your ETA?" his curt reply queried.
"Site Helios has been compromised. Proceed to site Grackus. ETA 50 minutes" the other voice replied back.
"Understood, Swiftstrike out" the commander ended the conversation.
Turning to face the assembled astartes and guardsmen, "Move out!" he ordered as he stepped up to his bike and straddled it, igniting the bike's powerful engines.
In column formation, the entire force moved out of the bunker complex, hoping that their movement under the cover of darkness would go unnoticed.
Mission: Annihilation; Deployment: Spearhead
Opponent: Rizal Ultramarines 5th Company
Strategy Cards:
Home Ground (Ultramarines)
Night Fight (Orks)
Bonuses:
350 extra points on additional units (Ultramarines)
None (Orks)
The land raiders and Leman Russ executioner trundled swiftly in column, their tiny headlights the only indication of their movement. The land speeders and bike squads acting as outriders on each flank.
Sudddenly, the column swerved into a defensive line formation, the dreadnought taking up position between the excutioner and one of the land raider. "Enemy contacts up ahead. The orks were waiting."
Even as the outriders were making their way back to the column at their best speed, the darkness began to reveal a growing mob of orks. Their guttural voices marking where they are, despite the gloom. The 'ard boyz led the way, flanked on the left by the lootas and on the right by the nobz.
The darkness interfered with the marines targeting and their lights could not pierce the gloom. This saved the advancing orks from several crucial volleys. The nob bikers, attempting to outflank the land raider on the right, ran headlong into the ultramarine's commander and his large biker squad.
With righteous anger on their lips, and fervent prayer to the Emperor, the commander and his squad charged into the nobz. The commander himself challenging Warboss Grimfang. Clash of chainswords and choppas ring out of the darkness amidst the swirling dust thrown up by the bikes. In the end, only the commander was left facing the mighty warboss. Deftly avoiding the lumbering powerklaw, the commander thrust his power sword but was deflected by the fast moving ork bike. Charging head-on, the warboss crashed into the commander's bike, impaling the unfortunate astartes on his massive klaw. The massive shock was too much for even the vauted space marine's regenerative abilities, and the commander slumped, lifeless.
Once again, Warboss Grimfang hired the Vulcha boyz to do his work. They did not dissapoint. Landing right infront of the dreadnought and executioner, they immediately set upon the executioner, tearing up the turret and its hull lascannon. Despite the damage, the tank was still operable and retreated a bit.
The smaller biker squad appeared out of the gloom and raced past behind the left-most land raider even as the land raider disgorged its assault terminators into the stormboyz. Although clearly outmatched by the terminators, the stormboyz held under the stern-eyed gaze of their commander.
Zooming past the nobz, a single kopta made a shooting run on the dreadnought. Picking it out of the gloom, it sent a streaking rokkit into the thing's piston joints, jamming the actuator and immobilizing it. Despite its damage, the dreadnought continued to pour melta shots at the nearby 'ardboyz.
Jubilant after their short skirmish, the nobz revved their bikes and slammed into a land raider, immobilizing it as well as ripping away one of the sponson lascannon. Unperturbed, the terminators inside disembarked and assaulted the nobz. Lightning claws and thunder hammers ripped through the nobz and four of their number were felled. In return, 5 of the assault terminators were laid low, despite their storm shields, leaving a solitary marine against the rest of the nobz.
On the left side of the battlefield, the lootas spotted the shadows of the other marine bike squad and let loose with their deffguns. The volley cut down two of them but they remained stoic. The landspeeder squad came blazing out of the night and sent the solitary kopta to its fiery end.
The 'ard boyz, incessantly prodded by the Mad Dok finally reached combat. Piling into the terminators busy with the stormboyz, the mob pummeled the marines with their crude choppas and brought 4 of the terminators down. The immobilized land raider lost another wweapon sponson even as the last terminator was killed.
The damaged executioner, its crew resigned to death, held their ground and put out plasma bolts at the 'ard boyz as the mob surged past the broken bodies of the terminators. Zagstruk was alone by then, all his boyz dead or dying. So focussed was he on the executioner that he failed to notice the dreadnought aiming its meltagun at him, instantly vaporising him.
The marine bikers traded fire with the lootas, killing a few and lost another of their number in return. The grots were running everywhere, trying to get away from the oncoming speeders. With bestial fury, the warboss tore through the immobilised land raider and finally put an end to it, leaving it burning. Even as the warboss was tearing up the land raider, the rest of the nobz descended on the stationary executioner and blew it up, debris raining down for quite some distance.
The 'ard boyz charged the dreadnought pulled out its dreadnought close combat arm for the loss of a few of the boyz. Mad Dok failed to push through the press of bodies and could not lend his power klaw to the fight.
The two marine bikers assaulted the lootas and broke them in a one sided melee. The nearby grots too broke under the relentless attention of the flaming landspeeders, the sight of their burning comrades too much for the little buggers to take.
In a final push of speed, the warboss and his nobz fell upon the surviving land raider and destroyed it with well placed strikes using their power klaws.
The biker sergeant and two land speeders were the only ones to made it to the evacuation point from out of the entire force. Although it survived, the damaged dreadnought was too far gone, its fate sealed.
Victory to the orks! (7-4 KP)
As a result, all tiles on the Kolborath Mountain Range except for Chrystal Heights is under chaos control. Furthermore, this last battle removed the last Ultramarines holding on Haides.
Warboss Grimfang squinted at the night sky as the tell tale sign of the afterburners from the imperial craft made its way back to Thessalonicus with its paltry load of survivors. The imperium is truly and well on the way to being routed, he mused.
Already, work parties, under the supervision of meks were dismantling and cutting the armor plates from the wrecked imperial tanks. Big Mek Buzzboltz has promised him a suprise, and said it would be ready in time for the final assault on Polonia.
Inside the imperial transport, the crew chief glanced nervously at the astartes in the cargo hold. The briefing said they were supposed to evacuate around thirty of the marines as well as several dozen guardsmen. The 5 marines, their armor battle scarred and with wearied faces boded ill for the coming weeks.
He could still remember asking the astartes "Where is the rest of the column?" as the giant strode up the ramp. The glance the astartes gave him was enough to chill his marrows and the cold voice that answered reminded him not to cross any of these giants.
"We're it. No one else is coming."
Labels:
Arenxis Minoris,
battle report,
orks,
warhammer40k
Old World carnage
Hi, had a WHFB game with Peter's Bretonians yesterday versus my Empire. It was my first time meeting his Fay Enchantress and that dame sure helped a lot in his battleplans.
As it is, now that I know what she's capable of, I hope to do better next time we meet. The steam tank really helped a lot and saved the game (it was a draw) for me when it ran off a unit of knights off the board and crushed another unit in combat...hehe
well, hope to get more fantasy games going. next year, i'll finish off my Orcs & Goblin army (get a new giant, some black orcs, spear chukkas, and paint them all up)
As it is, now that I know what she's capable of, I hope to do better next time we meet. The steam tank really helped a lot and saved the game (it was a draw) for me when it ran off a unit of knights off the board and crushed another unit in combat...hehe
well, hope to get more fantasy games going. next year, i'll finish off my Orcs & Goblin army (get a new giant, some black orcs, spear chukkas, and paint them all up)
Saturday, October 24, 2009
Killing Angels (Battle #4)
Sitting astride his plundered ride, the mighty ork warboss, Grimfang stares sullenly at the gaggle of meks tripping over each other, trying to fix his Big Bird for the trip back to Grot's 'Arbor. Two still smoking bodies lay nearby on the tarmac, brute testimony of the warboss's short fused temper.
The meks were delivered of further example of the warboss's displeasure when Grimfang's lieutenant, a massive nob by the name of Killjaw rode down the ferrocrete runway and skidded to a halt in front of the warboss.
"Boss, we've got company" the normally taciturn ork reported excitedly. "Just now, we've got grots down in da woods running back wiv tales of marinez on bikes" he explains. "After whacking a few of dem grots flat, da rest keeps tellin' da same story. Souz I sents dem koptas to looksee. One of dem just got back wiv words dat deres a bunch of dem marinez bikers runnin' in da woods, probably tryin' to sneak on us 'ere" the nob pauses for a while ticking off his fingers for every important point he has reported.
"Da kopta boyz also says dat dem marinez wear black armor, and one of dem even got a flying bike, like dem panzies used" he finishes his report and looks expectantly at Grimfang, "Wots we gonna do boss?"
Mulling over the information given by his lieutenant, the warboss eyes glazes over as his tiny brain began to turn. With a grin, "Gather dem boyz, we'll go an' say 'ello to dem marinez. I bets its dem Ravenwing mob. Tryin' to sneak on us orks eh." Turning on the meks, " Youz lots betta finish putting dis bird together by da time I gets back, if not..." he left it hanging, the implied threat clearly understood as the meks cast furtive and nervous glances at his back way as he rode away to meet up with the rest of the mob.
Mission: Seize Ground (3 objective marker)
Deployment: Spearhead
The woodlands were unusually silent and only the soft whispers of the wind accompanied the heavy footfalls of the orks as they deployed in the woods. The lootas took up position in a dense copse of trees, having line of sight that covers a lot of the open ground in front of them, while giving them good cover from any return fire. The 'ard boyz loitered in the center, Mad Dok strangely absent. The nobz, led by Grimfang himself positioned themselves at the leftmost edge of the field, in anticipation of outflanking marines.
Looking out towards the general direction where the marines are supposed to come from, the orks could see no sight of them. It was some time before the roar of bike engines could be heard. The nobs too spotted some bikers but they turned back when they saw the waiting nobz. The nobz maintained their blocking position and did not give chase, even Snikrot and his komandos too took up blocking position next to the nobz.
As more Ravenwing units appear on the battlefield, they used the rolling hills to screen their advance, hiding from the lootas. Forming into an irregular column, they closed on the orks.
Mad Dok Grostnik decided to join the upcoming action, even the grots trotted besides the lootas, heading for the ork statue. Only the koptas are yet to be seen, still too far after the aid they gave the Alpha Legion.
Out of nowhere, the master of Ravenwing thundered onto the battlefield, gunning down two of the suprised komandos. Unnerved by the sudden attack, the komandos broke and fled, hiding behind the barricades. The leading biker squad too opened fire on the 'ard boyz, felling one.
Out in the open, the master of Ravenwing and his jetbike was a very tempting target for the lootas and they gleefully zoomed in their sights and let loose. The fusilade of lead and whatnot punched through the Master's armor, causing him to crash the jetbike, with fatal results.
Joining the 'ard boyz, Mad Dok immediately herded them towards the advancing Ravenwing units. Despite his demise, the Master's appearance has managed to displaced the nobz from their blocking position. This opportunity was used by a squad of bikers to pass the ork's line and they appeared behind the grots and lootas.
Advancing enmassed, two biker squad moved into rapid fire range and gunned down several more orks. They proceeded to assault the massed orks and tied down the 'ard boyz in a drawn combat. The nobz, having placed themselves near the central objective was stared down by two attack bikes that contested the same thing. In the confusion fo combat, the bike squad that appeared behind the ork's line forgot to close into combat. To make up for their momentary lapse, they charged into the grots and nobz bikers, ensuring that the nobz were pulled away from the central objectives.
The melee against the grots was no contest for the Ravenwing bikers as half of the gretchins were cut down. However, the nobz were another story as all six marines were easily despatched without loss. Invigorated by the victory, the nobz revved their bikes towards the central objective again and was just in range to contest it.
In the other melee involving the 'ard boyz, Dok Grostnik pushed himself to the fore and accounted for 3 of the bikers while the rest of the boyz crushed one of the squads and decimate the other squad. Braving the odds, one solitary managed to tie down the remaining 'ard boyz.
The Ravenwing sent up two of their attack bikes to support the lone biker and another biker squad to bolster their strength at the central objective. The two lost koptas finally appeared and proceeded to blast apart one of the attack bikes sent to aid the lone biker. The other attack bike was taken suprised by the lose of his camrade that they did not notice the warboss barrelling towards them, his power klaw shredding the attack bike into tiny pieces.
The lootas again hefted their deffguns and gleefully targeted one of the attack bikes guarding the central objective, destroying it in a flurry of shots. The nobz then advanced on the biker squad and remaining attack bike and cut both units down in a swirling melee of speeding bikes and dust.
The command squad was the only unit left in the Ravenwing force. Instead of retreating, they left their objective and sought to wreck havoc inside the ork's line.
Result: Victory to the Orks (2-0 objectives)
"Victor 58 Gamma, please proceed to landing pad Echo 85 Zulu, do you copy?" the ground controller of Chagoris Field hailing the incoming transport that had lifted in the early dawn, ferrying astartes of the Dark Angels chapter as it closed on the spaceport.
"Instructions received. Victor 58 gamma will proceed to Echo 85 Zulu. Thank you Chagoris. See you guys in a minute." the pilot's reply came over the vox.
The ground controller continued to look at his console and suddenly called out in alarm, "Large enemy formation approaching! Two formations closing in. One from Haides and another one from Port Hubris. "
"Launching ready fighters" another tech voiced out.
Suddenly, several loud explosion rocked the control tower. "What was that?" several voices asked nervously.
Then, over the vox, a stunned voice announced, "There's...err...there's orks spilling out of Victor 58 Gamma....we're under attack!" the last almost a screech.
As a result of the ill-fated raid by the Ravenwing, Chagoris Field spacceport tile was taken over by the orks of Warboss Grimfang.
The meks were delivered of further example of the warboss's displeasure when Grimfang's lieutenant, a massive nob by the name of Killjaw rode down the ferrocrete runway and skidded to a halt in front of the warboss.
"Boss, we've got company" the normally taciturn ork reported excitedly. "Just now, we've got grots down in da woods running back wiv tales of marinez on bikes" he explains. "After whacking a few of dem grots flat, da rest keeps tellin' da same story. Souz I sents dem koptas to looksee. One of dem just got back wiv words dat deres a bunch of dem marinez bikers runnin' in da woods, probably tryin' to sneak on us 'ere" the nob pauses for a while ticking off his fingers for every important point he has reported.
"Da kopta boyz also says dat dem marinez wear black armor, and one of dem even got a flying bike, like dem panzies used" he finishes his report and looks expectantly at Grimfang, "Wots we gonna do boss?"
Mulling over the information given by his lieutenant, the warboss eyes glazes over as his tiny brain began to turn. With a grin, "Gather dem boyz, we'll go an' say 'ello to dem marinez. I bets its dem Ravenwing mob. Tryin' to sneak on us orks eh." Turning on the meks, " Youz lots betta finish putting dis bird together by da time I gets back, if not..." he left it hanging, the implied threat clearly understood as the meks cast furtive and nervous glances at his back way as he rode away to meet up with the rest of the mob.
Mission: Seize Ground (3 objective marker)
Deployment: Spearhead
The woodlands were unusually silent and only the soft whispers of the wind accompanied the heavy footfalls of the orks as they deployed in the woods. The lootas took up position in a dense copse of trees, having line of sight that covers a lot of the open ground in front of them, while giving them good cover from any return fire. The 'ard boyz loitered in the center, Mad Dok strangely absent. The nobz, led by Grimfang himself positioned themselves at the leftmost edge of the field, in anticipation of outflanking marines.
Looking out towards the general direction where the marines are supposed to come from, the orks could see no sight of them. It was some time before the roar of bike engines could be heard. The nobs too spotted some bikers but they turned back when they saw the waiting nobz. The nobz maintained their blocking position and did not give chase, even Snikrot and his komandos too took up blocking position next to the nobz.
As more Ravenwing units appear on the battlefield, they used the rolling hills to screen their advance, hiding from the lootas. Forming into an irregular column, they closed on the orks.
Mad Dok Grostnik decided to join the upcoming action, even the grots trotted besides the lootas, heading for the ork statue. Only the koptas are yet to be seen, still too far after the aid they gave the Alpha Legion.
Out of nowhere, the master of Ravenwing thundered onto the battlefield, gunning down two of the suprised komandos. Unnerved by the sudden attack, the komandos broke and fled, hiding behind the barricades. The leading biker squad too opened fire on the 'ard boyz, felling one.
Out in the open, the master of Ravenwing and his jetbike was a very tempting target for the lootas and they gleefully zoomed in their sights and let loose. The fusilade of lead and whatnot punched through the Master's armor, causing him to crash the jetbike, with fatal results.
Joining the 'ard boyz, Mad Dok immediately herded them towards the advancing Ravenwing units. Despite his demise, the Master's appearance has managed to displaced the nobz from their blocking position. This opportunity was used by a squad of bikers to pass the ork's line and they appeared behind the grots and lootas.
Advancing enmassed, two biker squad moved into rapid fire range and gunned down several more orks. They proceeded to assault the massed orks and tied down the 'ard boyz in a drawn combat. The nobz, having placed themselves near the central objective was stared down by two attack bikes that contested the same thing. In the confusion fo combat, the bike squad that appeared behind the ork's line forgot to close into combat. To make up for their momentary lapse, they charged into the grots and nobz bikers, ensuring that the nobz were pulled away from the central objectives.
The melee against the grots was no contest for the Ravenwing bikers as half of the gretchins were cut down. However, the nobz were another story as all six marines were easily despatched without loss. Invigorated by the victory, the nobz revved their bikes towards the central objective again and was just in range to contest it.
In the other melee involving the 'ard boyz, Dok Grostnik pushed himself to the fore and accounted for 3 of the bikers while the rest of the boyz crushed one of the squads and decimate the other squad. Braving the odds, one solitary managed to tie down the remaining 'ard boyz.
The Ravenwing sent up two of their attack bikes to support the lone biker and another biker squad to bolster their strength at the central objective. The two lost koptas finally appeared and proceeded to blast apart one of the attack bikes sent to aid the lone biker. The other attack bike was taken suprised by the lose of his camrade that they did not notice the warboss barrelling towards them, his power klaw shredding the attack bike into tiny pieces.
The lootas again hefted their deffguns and gleefully targeted one of the attack bikes guarding the central objective, destroying it in a flurry of shots. The nobz then advanced on the biker squad and remaining attack bike and cut both units down in a swirling melee of speeding bikes and dust.
The command squad was the only unit left in the Ravenwing force. Instead of retreating, they left their objective and sought to wreck havoc inside the ork's line.
Result: Victory to the Orks (2-0 objectives)
"Victor 58 Gamma, please proceed to landing pad Echo 85 Zulu, do you copy?" the ground controller of Chagoris Field hailing the incoming transport that had lifted in the early dawn, ferrying astartes of the Dark Angels chapter as it closed on the spaceport.
"Instructions received. Victor 58 gamma will proceed to Echo 85 Zulu. Thank you Chagoris. See you guys in a minute." the pilot's reply came over the vox.
The ground controller continued to look at his console and suddenly called out in alarm, "Large enemy formation approaching! Two formations closing in. One from Haides and another one from Port Hubris. "
"Launching ready fighters" another tech voiced out.
Suddenly, several loud explosion rocked the control tower. "What was that?" several voices asked nervously.
Then, over the vox, a stunned voice announced, "There's...err...there's orks spilling out of Victor 58 Gamma....we're under attack!" the last almost a screech.
As a result of the ill-fated raid by the Ravenwing, Chagoris Field spacceport tile was taken over by the orks of Warboss Grimfang.
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Thursday, October 22, 2009
Da Ruse, Da Raid, and Da Reapin'
Commander Fariz leaned wearily beside the sandbagged pillar reinforcing the armorplast board, surveying the scene below the control tower, overlooking the main landing area of Port Hubris. Bulk haulers and transporters filled the scene, with scattering of navy fighters amongst them. Newly arrived troops and invaluable supplies were disembarked and hauled straight to the front lines. Ongoing repair works could be seen all around as the carnage wrought during the battle to evict the “Unclean” forces of Lord Minthras is still abundantly evident.
“Sir?” his reverie broken by a call from one of the tech-adepts manning the auspex console.
“What is it?” he queried as he hurried to the tech-adept.
“Multiple signals inbound from Haides. Some appear to be of Imperial origin while others are, um, unidentified.” The adept explained the situation.
As he was pondering on the growing situation, another call attracted his attention.
“Sir? We’ve got jamming coming our way and there seems to be a vox transmission from those signals” another adept informed him.
“Put the base on alert, inform the Lord General…” Fariz didn’t manage to finish as a clear vox garbled out, the voice obviously stressed, yet calm at the same time.
“Port Hubris, Port Hubris, this is Major Andi Kapinski of the Haides PDF. I’m inbound on your vector and I’ve got a frakking bunch of greenskins on my back.” The voice paused for a while “I have 6, I repeat, 6 haulers with me, jam-packed with refugees from Haides. We’re running out of escorts here” the last almost a yell “ Frak! There goes number 4. We’ve just lost a transport. Get us some air cover! For the love of the Emperor! Help us!” the plea almost a scream.
Fariz glanced at one of the techs and the adept nodded, “One of the Imperial signal is rapidly descending in the Southern sector, indicating emergency descent”
Without hesitation, “Scramble Blue Flight! Have Yellow Flight on Standby and prepare the flak batteries.” Fariz calmly issued his orders. Grabbing a binocular, he rushed to the balcony and scanned the sky.
Slowly, small dots interspersed with flashes appeared over the horizon. Increasing the magnification, he saw the bulky haulers come into view, some leaking smoke while tracer fire laced the sky from the buzzing ork fighters circling the transports.
As the drama continues to unfold, he began to have an uneasy feeling. Again, he searched the sky for any tell-tale sign to calm his unease. His gaze brought him back to the transports, and he realized, despite their seemingly erratic flight, they’re not badly damaged and the orks don’t seem to be hitting it at all.
“Blue Flight to Base, engaging the enemy” a vox transmission from the engaging fighters caught his attention. “Scramble the ready flight and have them escort the transports, tell them to watch out for anything suspicious” Fariz relayed another order to his aides. He put up his binoculars again and saw the ork fighters’ dog-fighting with Blue Flight even as Yellow Flight reached the transports, which had distanced themselves from their pursuers.
“This is Yellow Flight, we have eyeballs on the transports. Will pro….what the frak!” and the voice was abruptly cut off.
Flashes began to appear around the transports as Yellow Flight disintegrated under a barrage of well aimed missiles and lascannons originating from the transports themselves.
“Emperor, save us” muttered the astounded officer as he realized what is happening. This is the attack they’ve been waiting for. All those ready alerts and training simulation was for this day, and the defenders were still caught off guard.
“Sir, we’ve lost contact with the southern batteries. Outposts Beta-16 and Gamma-21 not responding to any of our hails” another aide informed him.
As alarms began to blare across the spaceport, he noticed that the transports were descending rapidly. Even as he looked up, he saw a fighta bomma plummet in a dive and loosed a speck of blackness towards the control tower. That speck continued to grow as it descended and realization filled the officer, his mind finally comprehending the big bomm coming his way. The final thing on his mind before the bomb exploded and ended his life in a fiery and violent explosion was that “Warboss Grimfang is here.”
Mission: Capture and Control
Opponent: Faizal Imperial Guard Cadian 7th Division
Strategy Cards:
Virus Bomb (Imperial Guard)
Careful Planning (Orks)
Bonuses:
Imperial Guard has an extra 100 points to spend on additional units.
Orks rolled 4+ (d6) for their command bastion and selected Fearless for the Nob bikers
The lead elements of the Cadian 7th reached the edge of the built up area and reformed from their column formation into a new battle formation. On the other side, the ork mobs began to mass and concentrate even as sporadic fighting started all over the spaceport between the greenskins and pockets of resistance.. In a panic reaction, the guardsmen released a virus bomb upon the orks. Five of the ‘ard boyz toppled with their bodies slowly dissolving into mush. Even the warboss was not spared and he could be seen coughing and wheezing after the attack.
When the virus bomb cloud cleared, the tanks of the imperial guard began to fire. Battle cannons, and Storm Eagle rockets rounds began to rain upon the milling orks. Several more boyz were blasted apart, as well as 2 of the biker nobz. The warboss was again wounded and his mood was getting blacker by the minute.
Wishing he had his regular ‘ard riding ‘an ass krushin’ nobz around him, the warboss sighed at the nobz mob surrounding him. “This bunch has just mobbed together and they sure are uppity about it” thought the warboss as he noticed the gleam of recklessness in the nobz beady eyes. “Well, I’ll just have to make do wiv dis nobz, then. At least dis bunch won’t run away crying becoz dem sure is eager to prove how gud dey is to me” the warboss mused in his head. Tossing aside any uncertainties, the huge warboss revved his engines, the nobz following suit.
With a loud cry, the warboss led his nobz across the landscape, bypassing shells of bombed out habs and warehouses, closing in on the tanks of the imperial guards. Amidst the swirling dust and smoke, the ‘ard boyz surged forward towards the enemy’s gun line and scrambled from ruins and rubbles, the Mad Dok cackling insanely as he led them forward. In preparation for the assault on the spaceport, the warboss has arranged for a surprise attack by his newly hired mercenaries, the Vulcha Boyz, led by the notorious Zagstruk. It remains to be seen if such an investment would turn out to be beneficial or not. Leaping from the antiquated Da Vulcha and deep striking in between 2 Leman Russ squadrons, the stormboyz scattered into cover, with everyone surviving the landing.
In the confusion, Snikrot led his komandos sneaked past the milling imperial guard tanks and disabled the Storm Eagle launcher on the manticore, as well as disabling the vehicle. The komandos paid for their daring and was subsequently gunned down by the alerted guardsmen. The tanks rumbled through the ruins and angled for better shots at the nob bikers, ignoring for the moment, the advancing ‘ard boyz.. Blast after blast came crashing down on the nobz and 3 more were blasted apart by shells. One of the hellhounds began to flank the ‘ard boyz and toasted some of them. The other hellhound went for the just landed stormboyz and in the rush to fire, managed to burn only 3 of them.
As the flanking hellhound unleashed its deadly payload, a mob of lootas appeared at its flank, their big shootas blazing. All the wild shooting hardly dented the armor and the meks could be seen arguing amongst themselves, blaming each other for putting paint pellets instead of black powdered AP rounds. A raggedy bunch of grots too could be seen making their way towards the ork statue behind the ruined hab complex. Left with only 3 nobz, the warboss led them into the guns of the leman Russ squadron, blowing one up in a spectacular explosion and leaving the other a burning hulk. The Mad Dok continued to urge his ‘ard boyz forward and they rapidly closed their distance to the imperial lines.
Zagstruk leapt into the air with his stormboyz in tow and they smashed into both the Leman Russ squadron and the solitary hellhound that targeted them just now. The demolisher tank was instantly crippled by Zagstruk’s klaws and the other tank in the squadron was left immobile and stunned. The hellhound fared better and escaped with barely a scratch. The lootas attempt to cripple the other hellhound in assault failed as the speeding tank easily avoided their clumsy blows.
Undaunted by the loss of his tank squadrons, the imperial guard commander ordered the chimeras toform a firing line and take down the warboss and his remaining nobz. The assaulted hellhound reversed its course and belched flame towards the lootas, killing four, yet the orks remained unshaken and continue to taunt the fleeing tank. A squad of veterans managed to outflank the nobz mob and poured fire from behind. Even the troopers inside the chimera used their fire-holes to contribute more firepower. After the blizzard of fire, the nobz were none the worse to wear as only one of them suffered a wound.
Dumbfounded by their apparent failure to stop the nobz, the newly arrived veterans did not react fast enough when the warboss came barreling towards them, his skorcha leading the way. 6 men crumpled into cinders and the rest were wounded by a single swipe of the warboss’s klaw. The remaining nobz thundered across the uneven ground recklessly and slammed into the rear of the command chimera and another chimera containing a veteran squad. The command chimera blew up, killing the officer of the fleet and another trooper. Despite the explosion, the commander managed to pick himself up and reformed his surviving command squad.
Zagstruk again led his boyz against the hellhound and this time, they also struck at the manticore damaged earlier in the battle. Zagstruk klaws tore off the hellgound’s turret and the stormboyz tossed in a couple of stikbombs into the hull. The ensuing explosion ignited the fumes and the tank easily brewed. An oily black pillar of smoke marking its demise. The dismounted crew of the manticore couldn’t defend themselves from the stormboyz and some well placed stikbombs ensured its destruction. The lootas braced themselves and let loose a fusillade of lead and whatnot into the other fleeing hellhound, stopping it in its track, smoke leaking out of its ports and slits. Soon, its highly flammable cargo caught fire and the tank was left burning furiously.
The ‘ard boyz finally made it into combat. Their victim, one of the disabled Leman Russ tank left alone by Zagstrukk. It did not take much to reduce the damaged tank into scrap metal, something that Dok Grosnik personally took care of. Elsewhere, the grots made a dash for the ork statue across the road, ducking behind cover where available.
The command squad, bereft of its transport, courageously charged the nob bikers after reducing their number to a sole biker with melta and plasma shots. Consolidating back into a crater, they await the inevitable onslaught of the ‘ard boyz. Bottled up in their transports, the remaining two veteran squads fired upon the ‘ard boyz, felling a few. The ever shrinking imperial line is now in a desperate situation.
The lootas, devoid of any viable targets decided to move up, to where the action is. The grots finally reached the statue and milled around it, looking confused, and out of breath. The ‘ard boyz called upon Da Green and declared a Waaargh! that propelled them through dangerous and difficult ground straight into the sides and rear of the disabled chimera. Infused with furious rage, the blows from the average choppas penetrated the armored skin of the vehicle, wrecking it permanently in many places. The unlucky veterans inside managed to disembark, saved by the orks attention on their doomed transport.
Zagstruk again leapt into the air, this time at great speed, causing one of the boyz to tumble from the sky as his rocket pack overheated and blew up, much to the amusement of the mob. This time his target was the remaining chimera. In no time, Zagstruk’s klaws easily ripped its armor, leaving the vehicle a twisted wreck. The veterans inside too had the misfortune to disembarked with enemies all around, yet they remained steadfast and did not panic.
The company commander, seeing the desperate situation he is in, stepped up to his men and issued “First rank fire! Second rank fire!” on one of the veteran squad. Falling back on their discipline, the veterans steadily took aim and unleashed a firestorm of lasgun shots at the approaching ‘ard boyz. Meltaguns added their fury to the mix and 10 were felled by the volley. Half of those groggily stood up after being brutally slapped and patched up by the Mad Dok. The other veteran squad picked on the stormboyz as their target and reduced the mob to just 4, including Zagstruk himself. Unfazed by his losses, Zagstruk ignored the annoying veterans and hunted for the imperial commander.
Scrambling over terrain and wrecks alike, the ‘ard boyz slammed into both veteran squads like a veritable avalanche, sweeping all before them, with a few losses of their own. The trampled, butchered bodies of the guardsmen ample evidence of the brutal bloodlust inherent within the boyz.
The commander suddenly found his escape route blocked by four rocket packs totting orks. One of them a big brute and the suddenness of the attack left the officer with no time to avoid his death as Zagstruk’s klaw crashed into his carapace helmet, straight to his skull, crushing it. His refractor field was too weak to deflect such brutal assault and his carapace suit might as well had been paper for all its worth. Dismayed at the loss of their leader, the surviving guardsmen were easily dispatched by the rest of the stormboyz. The assault ending as suddenly as it had begun.
With bloodlust still in their system, it was some time before the orks realized that there were no more enemies to fight. All the defenders of Port Hubris had either fallen on the battlefield or had fled from it. The spaceport is in orks hand! The cries of Waaaaarrrgghhh! and accompanying dakkadakka noise could be heard reverberating from the vicinity of Port Hubris for some time after that battle between the orks and its imperial guard defenders.
“Dats sum fight!” Warboss Grimfang muttered as he surveyed the scene of the Imperial Guard’s last stand. Numerous burnt out wreck littered the edge of the spaceport, testimony of their crews’ brave, but ultimately futile effort to stem the mobz.
As the warboss sat astride his big ride, a modified mek-special work based around an ultramarine bike, one of his nobz called for his attention. “Boss, dat Zagstrukk fella coming dis way.”
Looking up, as he is nursing the bloodied scar along his arm, the warboss could see the stormboyz boss striding towards him in his unique gait, courtesy of his bionic klaws.
“’ere boss, here’s sumfink speshul fer da boss.” Zagstruk grinned evilly as he dumped a pile of meat and clothing across Grimfang’s bar handles.
“wotzit?” the warboss looked the ‘thing’ over and poked his finger at it. It’s obviously dead, if nothing else.
“Dats da umie bossman, boss, hur, hur, hur.” Zagstruk explained.
A bright gleam appeared in warboss Grimfang as understanding dawned. “Ark, ark, ark. Dats gud. Too bad yer didn’t save me da head.”
Zagstruk merely shrugged at that comment and left the warboss to admire his newly acquired “trophy”.
Result: Ork victory (2-0 objectives), in addition, the imperial guard force was totally annihilated.
As a consequence, Port Hubris is now under Greenskin management (They are calling it Grot’s ‘Arbor)
“Sir?” his reverie broken by a call from one of the tech-adepts manning the auspex console.
“What is it?” he queried as he hurried to the tech-adept.
“Multiple signals inbound from Haides. Some appear to be of Imperial origin while others are, um, unidentified.” The adept explained the situation.
As he was pondering on the growing situation, another call attracted his attention.
“Sir? We’ve got jamming coming our way and there seems to be a vox transmission from those signals” another adept informed him.
“Put the base on alert, inform the Lord General…” Fariz didn’t manage to finish as a clear vox garbled out, the voice obviously stressed, yet calm at the same time.
“Port Hubris, Port Hubris, this is Major Andi Kapinski of the Haides PDF. I’m inbound on your vector and I’ve got a frakking bunch of greenskins on my back.” The voice paused for a while “I have 6, I repeat, 6 haulers with me, jam-packed with refugees from Haides. We’re running out of escorts here” the last almost a yell “ Frak! There goes number 4. We’ve just lost a transport. Get us some air cover! For the love of the Emperor! Help us!” the plea almost a scream.
Fariz glanced at one of the techs and the adept nodded, “One of the Imperial signal is rapidly descending in the Southern sector, indicating emergency descent”
Without hesitation, “Scramble Blue Flight! Have Yellow Flight on Standby and prepare the flak batteries.” Fariz calmly issued his orders. Grabbing a binocular, he rushed to the balcony and scanned the sky.
Slowly, small dots interspersed with flashes appeared over the horizon. Increasing the magnification, he saw the bulky haulers come into view, some leaking smoke while tracer fire laced the sky from the buzzing ork fighters circling the transports.
As the drama continues to unfold, he began to have an uneasy feeling. Again, he searched the sky for any tell-tale sign to calm his unease. His gaze brought him back to the transports, and he realized, despite their seemingly erratic flight, they’re not badly damaged and the orks don’t seem to be hitting it at all.
“Blue Flight to Base, engaging the enemy” a vox transmission from the engaging fighters caught his attention. “Scramble the ready flight and have them escort the transports, tell them to watch out for anything suspicious” Fariz relayed another order to his aides. He put up his binoculars again and saw the ork fighters’ dog-fighting with Blue Flight even as Yellow Flight reached the transports, which had distanced themselves from their pursuers.
“This is Yellow Flight, we have eyeballs on the transports. Will pro….what the frak!” and the voice was abruptly cut off.
Flashes began to appear around the transports as Yellow Flight disintegrated under a barrage of well aimed missiles and lascannons originating from the transports themselves.
“Emperor, save us” muttered the astounded officer as he realized what is happening. This is the attack they’ve been waiting for. All those ready alerts and training simulation was for this day, and the defenders were still caught off guard.
“Sir, we’ve lost contact with the southern batteries. Outposts Beta-16 and Gamma-21 not responding to any of our hails” another aide informed him.
As alarms began to blare across the spaceport, he noticed that the transports were descending rapidly. Even as he looked up, he saw a fighta bomma plummet in a dive and loosed a speck of blackness towards the control tower. That speck continued to grow as it descended and realization filled the officer, his mind finally comprehending the big bomm coming his way. The final thing on his mind before the bomb exploded and ended his life in a fiery and violent explosion was that “Warboss Grimfang is here.”
Mission: Capture and Control
Opponent: Faizal Imperial Guard Cadian 7th Division
Strategy Cards:
Virus Bomb (Imperial Guard)
Careful Planning (Orks)
Bonuses:
Imperial Guard has an extra 100 points to spend on additional units.
Orks rolled 4+ (d6) for their command bastion and selected Fearless for the Nob bikers
The lead elements of the Cadian 7th reached the edge of the built up area and reformed from their column formation into a new battle formation. On the other side, the ork mobs began to mass and concentrate even as sporadic fighting started all over the spaceport between the greenskins and pockets of resistance.. In a panic reaction, the guardsmen released a virus bomb upon the orks. Five of the ‘ard boyz toppled with their bodies slowly dissolving into mush. Even the warboss was not spared and he could be seen coughing and wheezing after the attack.
When the virus bomb cloud cleared, the tanks of the imperial guard began to fire. Battle cannons, and Storm Eagle rockets rounds began to rain upon the milling orks. Several more boyz were blasted apart, as well as 2 of the biker nobz. The warboss was again wounded and his mood was getting blacker by the minute.
Wishing he had his regular ‘ard riding ‘an ass krushin’ nobz around him, the warboss sighed at the nobz mob surrounding him. “This bunch has just mobbed together and they sure are uppity about it” thought the warboss as he noticed the gleam of recklessness in the nobz beady eyes. “Well, I’ll just have to make do wiv dis nobz, then. At least dis bunch won’t run away crying becoz dem sure is eager to prove how gud dey is to me” the warboss mused in his head. Tossing aside any uncertainties, the huge warboss revved his engines, the nobz following suit.
With a loud cry, the warboss led his nobz across the landscape, bypassing shells of bombed out habs and warehouses, closing in on the tanks of the imperial guards. Amidst the swirling dust and smoke, the ‘ard boyz surged forward towards the enemy’s gun line and scrambled from ruins and rubbles, the Mad Dok cackling insanely as he led them forward. In preparation for the assault on the spaceport, the warboss has arranged for a surprise attack by his newly hired mercenaries, the Vulcha Boyz, led by the notorious Zagstruk. It remains to be seen if such an investment would turn out to be beneficial or not. Leaping from the antiquated Da Vulcha and deep striking in between 2 Leman Russ squadrons, the stormboyz scattered into cover, with everyone surviving the landing.
In the confusion, Snikrot led his komandos sneaked past the milling imperial guard tanks and disabled the Storm Eagle launcher on the manticore, as well as disabling the vehicle. The komandos paid for their daring and was subsequently gunned down by the alerted guardsmen. The tanks rumbled through the ruins and angled for better shots at the nob bikers, ignoring for the moment, the advancing ‘ard boyz.. Blast after blast came crashing down on the nobz and 3 more were blasted apart by shells. One of the hellhounds began to flank the ‘ard boyz and toasted some of them. The other hellhound went for the just landed stormboyz and in the rush to fire, managed to burn only 3 of them.
As the flanking hellhound unleashed its deadly payload, a mob of lootas appeared at its flank, their big shootas blazing. All the wild shooting hardly dented the armor and the meks could be seen arguing amongst themselves, blaming each other for putting paint pellets instead of black powdered AP rounds. A raggedy bunch of grots too could be seen making their way towards the ork statue behind the ruined hab complex. Left with only 3 nobz, the warboss led them into the guns of the leman Russ squadron, blowing one up in a spectacular explosion and leaving the other a burning hulk. The Mad Dok continued to urge his ‘ard boyz forward and they rapidly closed their distance to the imperial lines.
Zagstruk leapt into the air with his stormboyz in tow and they smashed into both the Leman Russ squadron and the solitary hellhound that targeted them just now. The demolisher tank was instantly crippled by Zagstruk’s klaws and the other tank in the squadron was left immobile and stunned. The hellhound fared better and escaped with barely a scratch. The lootas attempt to cripple the other hellhound in assault failed as the speeding tank easily avoided their clumsy blows.
Undaunted by the loss of his tank squadrons, the imperial guard commander ordered the chimeras toform a firing line and take down the warboss and his remaining nobz. The assaulted hellhound reversed its course and belched flame towards the lootas, killing four, yet the orks remained unshaken and continue to taunt the fleeing tank. A squad of veterans managed to outflank the nobz mob and poured fire from behind. Even the troopers inside the chimera used their fire-holes to contribute more firepower. After the blizzard of fire, the nobz were none the worse to wear as only one of them suffered a wound.
Dumbfounded by their apparent failure to stop the nobz, the newly arrived veterans did not react fast enough when the warboss came barreling towards them, his skorcha leading the way. 6 men crumpled into cinders and the rest were wounded by a single swipe of the warboss’s klaw. The remaining nobz thundered across the uneven ground recklessly and slammed into the rear of the command chimera and another chimera containing a veteran squad. The command chimera blew up, killing the officer of the fleet and another trooper. Despite the explosion, the commander managed to pick himself up and reformed his surviving command squad.
Zagstruk again led his boyz against the hellhound and this time, they also struck at the manticore damaged earlier in the battle. Zagstruk klaws tore off the hellgound’s turret and the stormboyz tossed in a couple of stikbombs into the hull. The ensuing explosion ignited the fumes and the tank easily brewed. An oily black pillar of smoke marking its demise. The dismounted crew of the manticore couldn’t defend themselves from the stormboyz and some well placed stikbombs ensured its destruction. The lootas braced themselves and let loose a fusillade of lead and whatnot into the other fleeing hellhound, stopping it in its track, smoke leaking out of its ports and slits. Soon, its highly flammable cargo caught fire and the tank was left burning furiously.
The ‘ard boyz finally made it into combat. Their victim, one of the disabled Leman Russ tank left alone by Zagstrukk. It did not take much to reduce the damaged tank into scrap metal, something that Dok Grosnik personally took care of. Elsewhere, the grots made a dash for the ork statue across the road, ducking behind cover where available.
The command squad, bereft of its transport, courageously charged the nob bikers after reducing their number to a sole biker with melta and plasma shots. Consolidating back into a crater, they await the inevitable onslaught of the ‘ard boyz. Bottled up in their transports, the remaining two veteran squads fired upon the ‘ard boyz, felling a few. The ever shrinking imperial line is now in a desperate situation.
The lootas, devoid of any viable targets decided to move up, to where the action is. The grots finally reached the statue and milled around it, looking confused, and out of breath. The ‘ard boyz called upon Da Green and declared a Waaargh! that propelled them through dangerous and difficult ground straight into the sides and rear of the disabled chimera. Infused with furious rage, the blows from the average choppas penetrated the armored skin of the vehicle, wrecking it permanently in many places. The unlucky veterans inside managed to disembark, saved by the orks attention on their doomed transport.
Zagstruk again leapt into the air, this time at great speed, causing one of the boyz to tumble from the sky as his rocket pack overheated and blew up, much to the amusement of the mob. This time his target was the remaining chimera. In no time, Zagstruk’s klaws easily ripped its armor, leaving the vehicle a twisted wreck. The veterans inside too had the misfortune to disembarked with enemies all around, yet they remained steadfast and did not panic.
The company commander, seeing the desperate situation he is in, stepped up to his men and issued “First rank fire! Second rank fire!” on one of the veteran squad. Falling back on their discipline, the veterans steadily took aim and unleashed a firestorm of lasgun shots at the approaching ‘ard boyz. Meltaguns added their fury to the mix and 10 were felled by the volley. Half of those groggily stood up after being brutally slapped and patched up by the Mad Dok. The other veteran squad picked on the stormboyz as their target and reduced the mob to just 4, including Zagstruk himself. Unfazed by his losses, Zagstruk ignored the annoying veterans and hunted for the imperial commander.
Scrambling over terrain and wrecks alike, the ‘ard boyz slammed into both veteran squads like a veritable avalanche, sweeping all before them, with a few losses of their own. The trampled, butchered bodies of the guardsmen ample evidence of the brutal bloodlust inherent within the boyz.
The commander suddenly found his escape route blocked by four rocket packs totting orks. One of them a big brute and the suddenness of the attack left the officer with no time to avoid his death as Zagstruk’s klaw crashed into his carapace helmet, straight to his skull, crushing it. His refractor field was too weak to deflect such brutal assault and his carapace suit might as well had been paper for all its worth. Dismayed at the loss of their leader, the surviving guardsmen were easily dispatched by the rest of the stormboyz. The assault ending as suddenly as it had begun.
With bloodlust still in their system, it was some time before the orks realized that there were no more enemies to fight. All the defenders of Port Hubris had either fallen on the battlefield or had fled from it. The spaceport is in orks hand! The cries of Waaaaarrrgghhh! and accompanying dakkadakka noise could be heard reverberating from the vicinity of Port Hubris for some time after that battle between the orks and its imperial guard defenders.
“Dats sum fight!” Warboss Grimfang muttered as he surveyed the scene of the Imperial Guard’s last stand. Numerous burnt out wreck littered the edge of the spaceport, testimony of their crews’ brave, but ultimately futile effort to stem the mobz.
As the warboss sat astride his big ride, a modified mek-special work based around an ultramarine bike, one of his nobz called for his attention. “Boss, dat Zagstrukk fella coming dis way.”
Looking up, as he is nursing the bloodied scar along his arm, the warboss could see the stormboyz boss striding towards him in his unique gait, courtesy of his bionic klaws.
“’ere boss, here’s sumfink speshul fer da boss.” Zagstruk grinned evilly as he dumped a pile of meat and clothing across Grimfang’s bar handles.
“wotzit?” the warboss looked the ‘thing’ over and poked his finger at it. It’s obviously dead, if nothing else.
“Dats da umie bossman, boss, hur, hur, hur.” Zagstruk explained.
A bright gleam appeared in warboss Grimfang as understanding dawned. “Ark, ark, ark. Dats gud. Too bad yer didn’t save me da head.”
Zagstruk merely shrugged at that comment and left the warboss to admire his newly acquired “trophy”.
Result: Ork victory (2-0 objectives), in addition, the imperial guard force was totally annihilated.
As a consequence, Port Hubris is now under Greenskin management (They are calling it Grot’s ‘Arbor)
Labels:
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battle report,
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warhammer40k
Saturday, October 3, 2009
Suprise Attack!
"Youz lots! Getz up dere! Find yerself some gubbin' spot and start balstin'! Warboss Grimfang bellowed at the lootas hastily scrambling up the rickity construction, trying to gain some vantage point from which they hope to deliver some orky retribution.
Rushing past his nobz, Grimfang could see Da Dok's 'ard boyz rushing headlong towards the oncoming eldar. Grinning to himself, he waved for the nobz to follow him as they turbo-boosteed right across the settlement, kicking up dust and gravel.
Two deff koptas dashed groggily across the eldar gunline and was brought down by the seer council on jetbikes. All the shots seemingly hit, despite the speed the koptas were travelling and each causing a wound, despite their toughness. As both plummeted to the ground, Snikrot and his komandos unveiled themselves from the ashes and immobilized a fire prism. The grots arrived from the central camp and headed off to join the lootas (and cover!)
Grimfang and his nobz again turbo-boosted nearer to the eldar line, the prospect of close combat tantalizing near. With a fevered bloodlust, the 'ardboyz crashed into the seer council, taking one down for the lost of 2 of their own. Undaunted, the eldar struck back with uncanny percision as a newly arrived dire avenger squad took on the komandos. Aided by the disabled prism, the komandos were wiped out. A far shot from the wave serpent took down a grot, despite the cover.
In the continuing melee between the seer council and the 'ard boyz, both sides were drawn.
With a relish, the nobz descended on the dire avengers and the immobilized prism. The dire avengers were run down while the prism was left a mangled wreck. Across the field, a lucky shot from the lootas penetrated deep into the power core of another prism, blowing it apart despite its vaunted holo-fields and fortuned saves, the debris scattering far and wide.
Things were looking grim for the seer council as another rider was pulled down and the farseer himself left with one wound. Despite losing combat, their fearless state left the 'ardboyz mindless of their own casualties. Then, the guardian jetbikes arrived to try and tip the favor towards the eldar. Jetting past the landscape, they closed to the lootas position.
The surviving eldar vehicles too closed on the lootas position, killing one. Detecting the threat presented by the newly arrived jetbikes, the lootas let loose and killed 3 of the riders. The survivors did not loose their nerve and pressed on the attack. Again, Grimfang led his nobz on a turbo-boost ride towards the fleeing eldar vehicles, positioning themselves behind the vehicles. The drawn combat between the seer council and the 'ard boyz finally came to an end as both the farseer and remaining warlock was swamped by sheer press of numbers.
The remaining guardian positioned their jetbikes to fire on the grots but failed to do any significant harm, killing just one of the weedy grot. with precision, the guardians retreated their bikes out of the lootas sight behind a pillar of rock. The eldar witch Eldrad and his accompanying dire avengers disembarked from their wave serpent even as the fir dragons from the nearby Falcon too disembarked.
With eloquent movement and grace, the Eldrad cast upon the painboy within the nobz Mind war. the overwhelming attack proved too much on the ork and he tumbled from his bike, lifeless. In a hail of fire, the dire avengers unleashed their blade storm and the fire dargons too unleashed their melta fury on the nobz. in the aftermath, several of the nobz were sporting bloody gashes, even Grimfang sported an ugly burn across his forearm.
With all eyes on the oncoming angry nobz, the lootas took aim on the idling falcon and punched through its thrusters coil, immobilizing it. With vengeance in their eyes, the nobz toasted the dire avengers, leaving the exarch alone to face the coming onslaught. Even Eldrad was not spared, but survived to continued the fight. The exarch and the wave serpent they were travelling on became history when the nobs were done.
Despite having fortuned himself, Eldrad could not possibly survived the many blows coming his way and the great seer was laid low. Silent fell on the battlefield as the remaining jetbikes retreated and the crew of the downed falcon made their way to safety across enemy ground. They've been spared, but the cost of this misadventure is too high for a race that is dying.
"Dats it??! Dats all dey 'ave? Wot panzies! grimaced Warboss grimfang as he plucked a helmeted head from one of the fallen eldar. "Oi! Bugzboltz! Get me a Transmishun to da Vile Minthras! 'an I mean Now! Souz git!" pointing at his senior Big Mek with his power klaw.
Rushing past his nobz, Grimfang could see Da Dok's 'ard boyz rushing headlong towards the oncoming eldar. Grinning to himself, he waved for the nobz to follow him as they turbo-boosteed right across the settlement, kicking up dust and gravel.
Two deff koptas dashed groggily across the eldar gunline and was brought down by the seer council on jetbikes. All the shots seemingly hit, despite the speed the koptas were travelling and each causing a wound, despite their toughness. As both plummeted to the ground, Snikrot and his komandos unveiled themselves from the ashes and immobilized a fire prism. The grots arrived from the central camp and headed off to join the lootas (and cover!)
Grimfang and his nobz again turbo-boosted nearer to the eldar line, the prospect of close combat tantalizing near. With a fevered bloodlust, the 'ardboyz crashed into the seer council, taking one down for the lost of 2 of their own. Undaunted, the eldar struck back with uncanny percision as a newly arrived dire avenger squad took on the komandos. Aided by the disabled prism, the komandos were wiped out. A far shot from the wave serpent took down a grot, despite the cover.
In the continuing melee between the seer council and the 'ard boyz, both sides were drawn.
With a relish, the nobz descended on the dire avengers and the immobilized prism. The dire avengers were run down while the prism was left a mangled wreck. Across the field, a lucky shot from the lootas penetrated deep into the power core of another prism, blowing it apart despite its vaunted holo-fields and fortuned saves, the debris scattering far and wide.
Things were looking grim for the seer council as another rider was pulled down and the farseer himself left with one wound. Despite losing combat, their fearless state left the 'ardboyz mindless of their own casualties. Then, the guardian jetbikes arrived to try and tip the favor towards the eldar. Jetting past the landscape, they closed to the lootas position.
The surviving eldar vehicles too closed on the lootas position, killing one. Detecting the threat presented by the newly arrived jetbikes, the lootas let loose and killed 3 of the riders. The survivors did not loose their nerve and pressed on the attack. Again, Grimfang led his nobz on a turbo-boost ride towards the fleeing eldar vehicles, positioning themselves behind the vehicles. The drawn combat between the seer council and the 'ard boyz finally came to an end as both the farseer and remaining warlock was swamped by sheer press of numbers.
The remaining guardian positioned their jetbikes to fire on the grots but failed to do any significant harm, killing just one of the weedy grot. with precision, the guardians retreated their bikes out of the lootas sight behind a pillar of rock. The eldar witch Eldrad and his accompanying dire avengers disembarked from their wave serpent even as the fir dragons from the nearby Falcon too disembarked.
With eloquent movement and grace, the Eldrad cast upon the painboy within the nobz Mind war. the overwhelming attack proved too much on the ork and he tumbled from his bike, lifeless. In a hail of fire, the dire avengers unleashed their blade storm and the fire dargons too unleashed their melta fury on the nobz. in the aftermath, several of the nobz were sporting bloody gashes, even Grimfang sported an ugly burn across his forearm.
With all eyes on the oncoming angry nobz, the lootas took aim on the idling falcon and punched through its thrusters coil, immobilizing it. With vengeance in their eyes, the nobz toasted the dire avengers, leaving the exarch alone to face the coming onslaught. Even Eldrad was not spared, but survived to continued the fight. The exarch and the wave serpent they were travelling on became history when the nobs were done.
Despite having fortuned himself, Eldrad could not possibly survived the many blows coming his way and the great seer was laid low. Silent fell on the battlefield as the remaining jetbikes retreated and the crew of the downed falcon made their way to safety across enemy ground. They've been spared, but the cost of this misadventure is too high for a race that is dying.
"Dats it??! Dats all dey 'ave? Wot panzies! grimaced Warboss grimfang as he plucked a helmeted head from one of the fallen eldar. "Oi! Bugzboltz! Get me a Transmishun to da Vile Minthras! 'an I mean Now! Souz git!" pointing at his senior Big Mek with his power klaw.
Labels:
Arenxis Minoris,
battle report,
orks,
warhammer40k
Planetfall!
Da orks 'ave arrived on Arenxis Minoris!
Siding with the chaos forces already on planet, the ork Warboss, Grimfang Blacktoof has agreed to aid the Vile Chaos Lord Minthras to rid the planet of all imperium forces and their allies. In return, the chaos lord has promised a bounty of rare teeth as well as the chance to fight some of the Imperium's finest!
Making a crash landing on Haides continent, the ork contingent hastily prepared a shantytown from which they will strike out. This base of operations of sorts was just completed when lookouts reported shadowy silhouettes moving closer towards the ork's base.
With a hastily assembled force, Warboss Grimfang leads his boyz into their first battle on Arenxis Minoris... (Read the battle report soon)
Siding with the chaos forces already on planet, the ork Warboss, Grimfang Blacktoof has agreed to aid the Vile Chaos Lord Minthras to rid the planet of all imperium forces and their allies. In return, the chaos lord has promised a bounty of rare teeth as well as the chance to fight some of the Imperium's finest!
Making a crash landing on Haides continent, the ork contingent hastily prepared a shantytown from which they will strike out. This base of operations of sorts was just completed when lookouts reported shadowy silhouettes moving closer towards the ork's base.
With a hastily assembled force, Warboss Grimfang leads his boyz into their first battle on Arenxis Minoris... (Read the battle report soon)
Monday, September 28, 2009
After Raya Gaming
Back from AidilFitri and straight to the gaming tables! Wow!
I came back to KL on Thursday and was back in action at Legio on Friday. This time, da boyz met Alvin's Alpha Legion and managed to scrape off a close victory (1-0 objectives) The warboss was everywhere, holding da boyz together as the legion tried to advance. Dok Grosnik was put down along with da 30 'ard boyz, but they managed to hold da twin Lords, terminators and a squad of CSM for some time, enough for the nob bikers to destroy an oblit squad, a havoc squad, a csm squad, and a land raider.
Da deff koptas destroyed a rhino before being sent off the battlefield by the Ac toting havoc squad. The lootas didn't do much damage, just destroying a rhino and causing some wounds here and there. Both da twin Lords were taken down by da 'ard boyz and Dok Grosnik and the warboss took care of the last terminator who was threatening the grots. the nob bikers managed to destroy the last csm squad before running off da board hahaha.
In the end, the grots hunkered down behind cover and secured the objective. Victory!
In the next game, the mob met Khairul's Saim Hann Eldar. A very fast and mobile army with a seer council mounted on jetbikes. In the beginning of the battle, the eldar force redeployed some of their units and in the opening salvo, targeted the deffkoptas and 'ard boyz.
The biker nobz promptly retreIn the next turn, eldar reinforcements arrived and cut down the lootas. Luckily for the mob, the lootas stayed put and did not flee. Eldar shooting continued to cut down the number of 'ard boyz and the seer council moved forward. In the ork's turn, Snikrot turned up and assaulted the guardian jetbikes while dok Grosnik led the 'ard boyz in a Waarg! against the seer council. Warboss Grimfang moved up his nob bikers to support Grosnik's charge.
The guardian jetbikes were overrun while the dire avengers stood their ground under a hail of loota fire. the combat with the seer council was a draw but the farseer leading the group died under a power klaw. The next turn saw Eldrad coming out from his Wave Serpent and called upon his formidable psychic powers on the warboss and painboy inside the nob bikers squad. The painboy was overwhelmed but the hardy warboss merely suffered a wound.
Enraged, the nobs went on to toast the accompanying dire avengers and assaulted the remaining eldar surrounding Eldrad. Eldrad was crushed underfoot and his wave serpent lost its lance weapon. on another side of the battlefield, a duel was going on between the remaining lootas and dire avengers. In the end, the lootas prevailed, with only 3 survivors left, all hefting big shootas.
In the following turn, the grots made their appearance. The remaining lootas took potshots at the rear of a nearby prism and wrecked it, despite its holo field. The combat revolving around the seer council finally ended and the eldar were unseated from their jetbikes by the unrelentless choppas of the orks.
Further assaults against the remaining eldar vehicles didn't wreck them. although one was immobilised and the orks carried the day with 7-1 KP score.
Soon, the boyz will be involved in the struggle on Arenxis Minoris as well as Legio's own 3rd season league. How will they fare?
I came back to KL on Thursday and was back in action at Legio on Friday. This time, da boyz met Alvin's Alpha Legion and managed to scrape off a close victory (1-0 objectives) The warboss was everywhere, holding da boyz together as the legion tried to advance. Dok Grosnik was put down along with da 30 'ard boyz, but they managed to hold da twin Lords, terminators and a squad of CSM for some time, enough for the nob bikers to destroy an oblit squad, a havoc squad, a csm squad, and a land raider.
Da deff koptas destroyed a rhino before being sent off the battlefield by the Ac toting havoc squad. The lootas didn't do much damage, just destroying a rhino and causing some wounds here and there. Both da twin Lords were taken down by da 'ard boyz and Dok Grosnik and the warboss took care of the last terminator who was threatening the grots. the nob bikers managed to destroy the last csm squad before running off da board hahaha.
In the end, the grots hunkered down behind cover and secured the objective. Victory!
In the next game, the mob met Khairul's Saim Hann Eldar. A very fast and mobile army with a seer council mounted on jetbikes. In the beginning of the battle, the eldar force redeployed some of their units and in the opening salvo, targeted the deffkoptas and 'ard boyz.
The biker nobz promptly retreIn the next turn, eldar reinforcements arrived and cut down the lootas. Luckily for the mob, the lootas stayed put and did not flee. Eldar shooting continued to cut down the number of 'ard boyz and the seer council moved forward. In the ork's turn, Snikrot turned up and assaulted the guardian jetbikes while dok Grosnik led the 'ard boyz in a Waarg! against the seer council. Warboss Grimfang moved up his nob bikers to support Grosnik's charge.
The guardian jetbikes were overrun while the dire avengers stood their ground under a hail of loota fire. the combat with the seer council was a draw but the farseer leading the group died under a power klaw. The next turn saw Eldrad coming out from his Wave Serpent and called upon his formidable psychic powers on the warboss and painboy inside the nob bikers squad. The painboy was overwhelmed but the hardy warboss merely suffered a wound.
Enraged, the nobs went on to toast the accompanying dire avengers and assaulted the remaining eldar surrounding Eldrad. Eldrad was crushed underfoot and his wave serpent lost its lance weapon. on another side of the battlefield, a duel was going on between the remaining lootas and dire avengers. In the end, the lootas prevailed, with only 3 survivors left, all hefting big shootas.
In the following turn, the grots made their appearance. The remaining lootas took potshots at the rear of a nearby prism and wrecked it, despite its holo field. The combat revolving around the seer council finally ended and the eldar were unseated from their jetbikes by the unrelentless choppas of the orks.
Further assaults against the remaining eldar vehicles didn't wreck them. although one was immobilised and the orks carried the day with 7-1 KP score.
Soon, the boyz will be involved in the struggle on Arenxis Minoris as well as Legio's own 3rd season league. How will they fare?
Sunday, September 20, 2009
Aidilfitri is Here!
Aidilfitri is here again!
So, happy celebrations to all my muslim bros and sisters.
May we return to a better and bashful Waarrgh! after this holidays.
On another note, I had a game with Rizal's 5th Ultramarine company at Legio on Friday. It was a 5 marker seize ground mission with pitch battle deployment. He had 3 land raider and tried to cover all the objectives from the get go. This split of his forces enabled my boyz to dominate a flank and turned on the rest as the game progressed. In the end, it was victory for the mob with a 2-0 victory.
So, happy celebrations to all my muslim bros and sisters.
May we return to a better and bashful Waarrgh! after this holidays.
On another note, I had a game with Rizal's 5th Ultramarine company at Legio on Friday. It was a 5 marker seize ground mission with pitch battle deployment. He had 3 land raider and tried to cover all the objectives from the get go. This split of his forces enabled my boyz to dominate a flank and turned on the rest as the game progressed. In the end, it was victory for the mob with a 2-0 victory.
Monday, September 14, 2009
Da Boyz Back!
Warboss Grimfang resumed his Waagh! recently and plouged through human and heretics alike in his quest for a good fight.
1. Seize Ground (4 markers) win vs Nahri's IG
Nahri fielded his fledgling IG army and was still learning the ropes. His troopers appeared a bit "lost" and despite all the firepower thrown at them, my Nob bikerz managed to survive until game ends (albeit with only 3 survivors). His Marbo provided some ciinematic moments when he survived a round of combat against the 'ard boyz by making all his saves and refusing to run (double 1s') when defeated. Truly heroic!
My move-and-shoot big shootas caught him offguard and they wiped out his platoon command squad in a single round of shooting. The game ended on turn 5 with all his survivors running from the battlefield.
2. Seize Ground (3 markers) draw vs Shazli's Ultramarines
Shaz played differently this time. A consequence of some postings on multiply. It was a fun game and I suffered some bad rolls early in the game. My lootas and deffkoptas were destroyed without doing anything while the 'ardboyz were being toyed with by the scouts who lured them away from the main fight.
The biker nobz arrive on turn 4 and saved the day. from a defeat, they pulled it to a draw. Shaz lose focus halfway through the game and Warboss Grimfang pounced on him for that. If he keeps this up, he'll have a very good list in hand for any opponent.
3. Annihilation win vs Lexiss's CSM
My lootas distracted his attention from my bikers and 'ardboyz. His style of clumping his units close together made them vulnerable when the boyz launched their assault. I think he made a bad decision when placing the oblits. Added to that, Kharn managed to slay 3 of his own when he charged into combat.
Snikrot easily took down the havoc squad while the csm squad was gunned down by the nob bikers and komandos! Grosnik himself gained a plating from the chaos land raider when it blew up after his power klaw ripped it apart.
The higlight to me was when Lex tank shocked my deffkoptas and killed them both (twice tank shock, made death or glory and failed!) haha. In the end, only his raptors and that lucky rhino survived while i only lost those two deffkoptas.
hope to put in more games after Aidilfitri.
1. Seize Ground (4 markers) win vs Nahri's IG
Nahri fielded his fledgling IG army and was still learning the ropes. His troopers appeared a bit "lost" and despite all the firepower thrown at them, my Nob bikerz managed to survive until game ends (albeit with only 3 survivors). His Marbo provided some ciinematic moments when he survived a round of combat against the 'ard boyz by making all his saves and refusing to run (double 1s') when defeated. Truly heroic!
My move-and-shoot big shootas caught him offguard and they wiped out his platoon command squad in a single round of shooting. The game ended on turn 5 with all his survivors running from the battlefield.
2. Seize Ground (3 markers) draw vs Shazli's Ultramarines
Shaz played differently this time. A consequence of some postings on multiply. It was a fun game and I suffered some bad rolls early in the game. My lootas and deffkoptas were destroyed without doing anything while the 'ardboyz were being toyed with by the scouts who lured them away from the main fight.
The biker nobz arrive on turn 4 and saved the day. from a defeat, they pulled it to a draw. Shaz lose focus halfway through the game and Warboss Grimfang pounced on him for that. If he keeps this up, he'll have a very good list in hand for any opponent.
3. Annihilation win vs Lexiss's CSM
My lootas distracted his attention from my bikers and 'ardboyz. His style of clumping his units close together made them vulnerable when the boyz launched their assault. I think he made a bad decision when placing the oblits. Added to that, Kharn managed to slay 3 of his own when he charged into combat.
Snikrot easily took down the havoc squad while the csm squad was gunned down by the nob bikers and komandos! Grosnik himself gained a plating from the chaos land raider when it blew up after his power klaw ripped it apart.
The higlight to me was when Lex tank shocked my deffkoptas and killed them both (twice tank shock, made death or glory and failed!) haha. In the end, only his raptors and that lucky rhino survived while i only lost those two deffkoptas.
hope to put in more games after Aidilfitri.
Thursday, September 10, 2009
Raising A troop, 201st Squadron, RGKD
It is the month of September and Muslims all around the world started fasting since the middle of last month. This month, I've began work on my new IG army. Based on a friend's advice, I've decided to complete the army according to the choice selection, (e.g.: HQ, ELITES, etc.).
At the moment, I'm working on my Company command Squad, with its attendant advisors. Orders for the new models to fill up the ranks have been made with deliveries expected somewhere in November or December, courtesy of Roll Some Dice.
Anyways, this is my new list:
HQ
Company command squad
Regimental standard, medic, meltagun, heavy flamer
2 bodyguards, astropath, officer of the fleet
Primaris Psyker
ELITES
5 Stormtrooper
2 meltagun
Soldier Marbo
TROOPS
10 veterans (grenadiers)
2 plasmagun
1 meltagun
1 lascannon
Chimera
10 veterans (grenadiers)
3 meltagun
10 veterans (grenadiers)
2 plasmagun
1 meltagun
Platoon command squad
autocannon
Infantry squad
grenade launcher
autocannon
Infantry squad
grenade launcher
auticannon
Special weapon squad
3 grenade launcher
FAST ATTACk
Valkyrie
Multiple rocket Pod
Vendetta
Vendetta
1750 Points; 14/15 Kill Points; 6/7 Scoring units
Finally, I get to build the kind of army I like. How it'll fare on the battlefield, only time will tell...
At the moment, I'm working on my Company command Squad, with its attendant advisors. Orders for the new models to fill up the ranks have been made with deliveries expected somewhere in November or December, courtesy of Roll Some Dice.
Anyways, this is my new list:
HQ
Company command squad
Regimental standard, medic, meltagun, heavy flamer
2 bodyguards, astropath, officer of the fleet
Primaris Psyker
ELITES
5 Stormtrooper
2 meltagun
Soldier Marbo
TROOPS
10 veterans (grenadiers)
2 plasmagun
1 meltagun
1 lascannon
Chimera
10 veterans (grenadiers)
3 meltagun
10 veterans (grenadiers)
2 plasmagun
1 meltagun
Platoon command squad
autocannon
Infantry squad
grenade launcher
autocannon
Infantry squad
grenade launcher
auticannon
Special weapon squad
3 grenade launcher
FAST ATTACk
Valkyrie
Multiple rocket Pod
Vendetta
Vendetta
1750 Points; 14/15 Kill Points; 6/7 Scoring units
Finally, I get to build the kind of army I like. How it'll fare on the battlefield, only time will tell...
Wednesday, August 19, 2009
Ramadan & Gaming to come!
Ramadan is here!Another month of fasting and self contemplating, and cleansing.
On another front, Legio is starting a league soon (season 3) and in November, the much anticipated Legio tournament, The Inquisition Wars. A few of us did get together to discuss possibility of running a Mighty Empires campaign. It's still in the works but we hope to get it off the ground in at least 2 weeks time.
s
Apparently, the local gaming group here is keen to not see a certain ork army and Csm army win anymore leagues or tourneys. I'm sure they'll step up their efforts and I will get to see some fierce fighting soon. Waaarggh!
On another front, Legio is starting a league soon (season 3) and in November, the much anticipated Legio tournament, The Inquisition Wars. A few of us did get together to discuss possibility of running a Mighty Empires campaign. It's still in the works but we hope to get it off the ground in at least 2 weeks time.
s
Apparently, the local gaming group here is keen to not see a certain ork army and Csm army win anymore leagues or tourneys. I'm sure they'll step up their efforts and I will get to see some fierce fighting soon. Waaarggh!
Sunday, August 9, 2009
Da Waargh! is Back!
Had my first WH40k in so many weeks last friday at Legio. I had the opportunity to play against Shazli's Ultramarines and Lex's CSM. Grimfang managed to pull 2 victories that night. In the fight versus the sons of Gulliman, the greenskin managed to overwhelm the SM with an astounding 10 kill points to 1(Snikrot's komandos). Shaz is restarting too so, I'll expect him to be better in the weeks to come.
In my second game, I fought Lex (this was our first meeting on the tabletop), he suffered very badly from his reserves roll, with his units coming in piece meal and his most important unit arriving in turn 5! It was a 1 + 1 mission and by game's end, all his troops were dead, including Angra (counts as Abbadon), with the exception of the land raider, which become the sole survivor. I lost my warboss and majority of my biker nobz and Snikrot's mob (again)
My third game was on saturday against Alvin's Alpha Legion. it was my first time fighting him using his CSM. Last time we met, he was using tyranids. It was a killpoint mission and I had an uphill task of getting to his units, which was surrounded by marines, oblits, terminators, havoks and twin chaos lords in mutually supporting positions. In the end, we drew. it was a narrow fight in the end but the oblits refused to die and we tied at 6 kill points apiece. my biker nobs were decimated and fled off the table. I attribute this dismal performance to lack of focus and lack of sleep on my part.
On the painting side, I've completed my lootas and Shaz commented they look bright and colorful, very Orky! I've repaired the broken boyz and grots and have only 3 more bikers to paint and basing for the biker nobz to finish for my army to be completely done. On the side, Shaz has proposed a themed apoc game somewhere in December and I get to play the role of neutral arbiter/organizer for this event. I've toyed around with several ideas and drafted a suggestion to shaz for him to look over. Once we've decided on what type of scenario we're playing, we'll go into detailed planning. watch out for more news on this.
In my second game, I fought Lex (this was our first meeting on the tabletop), he suffered very badly from his reserves roll, with his units coming in piece meal and his most important unit arriving in turn 5! It was a 1 + 1 mission and by game's end, all his troops were dead, including Angra (counts as Abbadon), with the exception of the land raider, which become the sole survivor. I lost my warboss and majority of my biker nobz and Snikrot's mob (again)
My third game was on saturday against Alvin's Alpha Legion. it was my first time fighting him using his CSM. Last time we met, he was using tyranids. It was a killpoint mission and I had an uphill task of getting to his units, which was surrounded by marines, oblits, terminators, havoks and twin chaos lords in mutually supporting positions. In the end, we drew. it was a narrow fight in the end but the oblits refused to die and we tied at 6 kill points apiece. my biker nobs were decimated and fled off the table. I attribute this dismal performance to lack of focus and lack of sleep on my part.
On the painting side, I've completed my lootas and Shaz commented they look bright and colorful, very Orky! I've repaired the broken boyz and grots and have only 3 more bikers to paint and basing for the biker nobz to finish for my army to be completely done. On the side, Shaz has proposed a themed apoc game somewhere in December and I get to play the role of neutral arbiter/organizer for this event. I've toyed around with several ideas and drafted a suggestion to shaz for him to look over. Once we've decided on what type of scenario we're playing, we'll go into detailed planning. watch out for more news on this.
Monday, August 3, 2009
Back to Waarggh!
Now that the Warhammer tourney is over, I'm turning my attention back to the Greenies. I intend to finish off the army that was meant for SPORECON '09 and have them ready for the upcoming Legio RTT in November. As of the moment, only the Nob bikers and Lootas need any real work on them, while the rest are mostly done already.
1st Legio Warhammer Fantasy Tournament
Wow!What a day!
I made it through the day despite lacking sleep as I pushed myself to paint up my empire army. Now, I can be proud of my painted army and look forward to my next warhammer project. How did I fare? Okay I guess, considering that most of the participants from Singapore came with strong army builds. I got massacred once, lose one and gained a minor victory. I was listed in the bottom half, but I intend to get better next time.
For a full result, go check out Legio site.
I made it through the day despite lacking sleep as I pushed myself to paint up my empire army. Now, I can be proud of my painted army and look forward to my next warhammer project. How did I fare? Okay I guess, considering that most of the participants from Singapore came with strong army builds. I got massacred once, lose one and gained a minor victory. I was listed in the bottom half, but I intend to get better next time.
For a full result, go check out Legio site.
Monday, July 13, 2009
Restarting Again
Whew!After being dormant for so many months, my fantasy armies are seeing the light again! I had my first game in (I can't remember how long), it was a re-learning process for me as I slowly work out the rustiness in me.
I tried out my 2000 points dwarves against Shazli's borrowed Empire army. The game highlighted some forgotten facts about WHFB for me and showed Shazli the difference found in WHFB as compared to whats in WH40K. Later, I managed to roped in Peter for another game. This time around, its aggainst his Bretonnian army.
The massed knights were daunting in the least and had I not played using my Empire army, he would've run circles around me. I see Peter eventually getting the hang of the game in the not so distant future and his knights did quite some damage when they reached combat.
Both games were fun, and it really struck me that I'm not prepared for the coming Legio Tournament. Aside from my models not being completely painted, my mindset and rules knowledge is badly in need of revision. So, in the coming weeks up to the tournament, I'll be busy preparing my army (at the moment, it's Empire) for battle.
Now, I've painted up my marksman from the handgunners unit. So, only the basing is left for these guys. I did some checking and most of the units need a bit of touching up to do before I can field them in battle. Both knight units need to have their shields glued on, the same for the characters. I might need to rebuild my crossbowmen with the newer frames to get better looking poses, while the outriders just needs a good paintjob with some conversion on the champion. The rest of the army is ready (minus the basing).
I spent the night looking over stuff. I also put together 5 new crossbowmen using the new frames. I found my mortar and has packed it in the army box. Incidently, I also found my dwarven anvil of doom model. So, maybe tonight I'll paint up some of the shields for the knights. I will also be shopping for some basing materials tonight. (07/15/09)
Finally decided on the list for me to take to battle. It will be roughly the 'ol Erickheim list with addition of the steam tank. I still need too properly use the tank, especially with regards to its charge arc. I took out my pistoliers and rely on the outriders to hold one of the flanks. My wizards are good, especially tooled like they are now, and could spring a nasty suprise to an unsuspecting enemy. (07/19/09)
Another day of battle! Unfortunately, my time for gaming this weekend is short. I went to Legio and had a game with Kadir's Dark elves. Having never fought against a dark elf army before, I jumped into battle hoping for the best. It was a slow game for both of us as we're regularly refering to the rule book for some particular circumstances and whatnot. Thankfully, Jospoon was around to help out a bit. Anyways, in the end, my empire army was soundly beaten. I attribute the defeat to my lack of knowledge about dark elves capabilities and having the wrong units face off against wrong enemy units. With this lttle insight on dark elven army composition, I hope to do better whhen next I face versus a dark elf army.
On another note, my preparation for the upcoming tournament is slowly underway. With less than a week to prepare, I have these to do:
1. prime all my unpainted models (some crossbowmen and the outrider's horsess)
2. assemble and paint the steam tank (which I got today)
3. put shields (painted ones!) on models that are supposed to carry them (knights)
4. basing with sand and static grass for the entire army
So, I had better speed up my work if I were to compete. (07/24/09)
Thursday, July 2, 2009
Drums of War!
Legio Malaysia is organizing a Warhammer Fantasy Battle Tournament on the 1st of August 2009. It'll be the first fantasy event for Legio. I'm definitely in. Although I dearly love to briing forth my Orks and Goblins Army, I have to be realistic enough to realise that I can't finish them in time for the event,
So, I'm entering the tournament with a Dwarven throng. My empire army I've loaned out to Shazli, to enable him to participate. This is really exciting as I haven't fought a fantasy battle for some time now. The rules will need to be read and familliarized again.
The expected turnout, according to Jeff, would be around 10-14 players. Vampire Counts looks strong, as well as the new Dark Elves and Lizardmen. It'll be great to play against these new incarnations of good armies. Some of the expected armies include Dwarves, Empire, Bretonnians, Ogre Kingdoms, Chaos, Dark Elves and Lizardmen.
I've written my army list, and I've prepped the neccessary models. Now, all that needs doing is to finish painting them in time for battle. For Glory of the Hold!
So, I'm entering the tournament with a Dwarven throng. My empire army I've loaned out to Shazli, to enable him to participate. This is really exciting as I haven't fought a fantasy battle for some time now. The rules will need to be read and familliarized again.
The expected turnout, according to Jeff, would be around 10-14 players. Vampire Counts looks strong, as well as the new Dark Elves and Lizardmen. It'll be great to play against these new incarnations of good armies. Some of the expected armies include Dwarves, Empire, Bretonnians, Ogre Kingdoms, Chaos, Dark Elves and Lizardmen.
I've written my army list, and I've prepped the neccessary models. Now, all that needs doing is to finish painting them in time for battle. For Glory of the Hold!
Wednesday, July 1, 2009
My New "Haven"
Hi folks! For those who know me, this is my blog for all things wargaming, and, as the title might suggests, anything else that I think should be here. May it prosper and be lively!
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