Last Friday, I was in KL and had the good fortune of having a fantasy game at CM in Midvalley, courtesy of Peter. It was a battle between my empire forces against his evil dark elves.
we played a 2000 points game, using the standard mission. He deployed the bulk of his troops, spearmen, corsairs, black guards and cold one knights in the center, flanked by a repeater on each side. On my side, a mortar and cannon was on the left while another mortar and the steam tank was on the right. a unit of knights and outriders were on the left ahile the crossbowmen and handgunners deployed in the center. another unit of knights deployed on the right with the flagellants.
I had first turn and started the turn by killing 3 of my knights from dangerous terrain rolls! lol. Then, my wizard cast flame storm (miscast!) and took out half of his spearmen. My steam tank failed to hurt anything from shooting but my mortars decimated his crossbowmen. my general on his pegasus managed to stay out of side to avoid shooting.
In his turn, he advanced his troops. His sorceress flying near my general, but out of sight. the witch cast something on my general but he came out unharmed. His shooting caused some wounds here and there, most notably on a unit of knights.
Then, in my next turn, my flagellants inched closer alongside the steam tank. The outrider champion managed to wound a level 2 witch inside the corsairs unit while my mortars, again reduced his troops. The cannon did great, wiping out a unit of 5 cold one knights from a flank shot, leaving a master alone.
HIs next turn saw his black guards charge my flagellants and his wounded sorceror killed my outrider champion with a spell. His lord witch then flew nearer to my flagellants and cast...Purple Suns! It was cast with irresistable force and after rolling on the miscast table, the witch suffered a wound and killed the other, already wounded witch. The vortex tore through my flagellants and stopped at the steam tank. Most of my flagellants survived but its bye-bye for my steam tank. His 12 black guards did some killing and won combat but the demented guys reduced their number to 4. with their unbreakable rule, they stayed.
My next turn saw his crossbowmen left with one guy and the spearmen block left with 2. The corsairs were wiped out from a shower of attention from 2 mortars, a grape shot from the cannon and the outriders repeaters. The combat saw the black guards taken down, but the flagellants were left with only 4 guys.
His next turn saw his witch again cast Purple Sun and this time, it took down half of my handgunners and crossbowmen. The handgunners remained on the field while the crossbowmen fled from such terrible injury. His repeaters managed to put down the remaining flagellants too.
And that was all the time we had for that game. with much book flipping and rules checking, especially with the spells. All in all, a fun game. I look forward to playing more of the same.