Monday, December 21, 2009

NIMPHORA VII CAMPAIGN-TURN 1: PLANET FALL!


Hi folks! Last Sunday was awesome. Although I did not stay to see all the games being played, I heard that more than 5 games were played, cool! Until I know how to fix my pics, I'm afraid my posts will be without them for a while.

Situation

With the roiling clouds fast enclosing the planet, the shipwrecked survivors of the various flotillas gathered their wits, and surveyed their new refuge. With hindsight, many commanders did not panic in their haste to abandon their vessels and guided their troops to safety and strategic positions on the ground.

The northern part of Nimphora VII saw the tight formations of Ultramarines drop ships making their landings in the mountain ranges, securing for themselves a strong defensive line from which they could strike out. They hold Moonlight Ridge (Command Module), Roofspine Mountains (Shield Generator), Heaven's Spine, Tolinaru and East Coriy.

Tyrranid Broods could be made out making planet fall on Gars Vinolin (Communications Relay) and West Coriy (Command Module)in the north as well as in the central Plains of Omen (Shield Generator) and Jerdeh. A last brood was seen landing on Crystal Isle in the south.

Grey Knights transports too made a tight landing, this time in the central mountains of Ingra Mobis (Automated Foundry) and Lakehome(Communications Relay) as well as its low lying plains of Bloodfields (Shield Generator) and Coldarath (Automated Foundry). A small group was also seen heading for the Icefloe Shores.

A Warband of Black Legionaires consolidated in the southern part of Nimphora VII. Staking out positions in the wintry Icebridge Vale (Shield Generator), Crag Mountains and the Central Tundra (Command Module). Encroaching the central plains, they hold Renanbrau (Automated Foundry) and Stonethrow Flats (Communications Relay).

Two Imperial Guard Regiments was amongst those making planet fall. commanded by rival commanders, one landed his survivors on the central plains, holding terrain in Tobrau (Automated Foundry), Hargona's Reach, Tahiri's Throat (Command Module), Mead Valley (Communications Relay) and Jendras Baxo (Automated Foundry).

The other Commander split his forces, half landing in the south, holding to the Polar Waste and Western Glacier (Communications Relay) while the other half struck North, landing in Sunken Swamps, Ilim's Fields (Automated Foundry) and the Flood Plains of Beslan.

The last force destined to arrived on Nimphora VII's final days has yet to exit the warp but rumors has it that the templars is in ill mood of their "diverted" passage.

Another group that has yet to make an appearance was believed to be astartes of the Space Wolf Chapter. NO one knows how they will fare and how they will deal with their enemies.

And so, that is how the survivors fare on their first day on planet. Scouts and recon groups strike out to learn the lay of the land, and in their course, meet and engage other hostile forces.

NOTE: I will post 1 post per turn. Whatever happened in turn 1, I will post at the start of turn 2, and so on. So, you guys are welcome to issue challenges, comment and boast of your exploits in such posts as this one.

WARNING!: Nimphora VII is a dying planet. It is deteriorating and slowly consumed by the warp energy that surrounds it. Expect the coming Turns to be more challenging with new "suprises" coming your way.

I hope everyone will have a good time.

Monday, December 14, 2009

Nimphora VII has a corner!


Well, the meeting with Mr. William Phang (Owner of Comics Mart, MIdvalley) went very well. After explaining our campaign requirement, he graciously pointed me to the corner next to the warhammer shelves. It is a bit out of the way but just what we needed. He suggested that it's better to have it there, since people coming and going in the shop might 'accidentally' brush by the stuff had we put it somewhere more 'open'.

I'm quite happy about it and the space is just nice to fit an A3 size piece of map for the Nimphora VII campaign. I will have to talk to him (William) some more on the placement of strategy cards and markers in his shop and I foresee no problem with that as Jinn is part of the store.

Time really flies and the campaign is due to start this Sunday. I hope all the players are excited about this as I am.

Friday, December 11, 2009

Kitting out Bravo squad

This squad will take part in Iron Painter, so, once I've assembled them, I'll just spray paint them black and leave it at that. They will also feature in the upc0ming Kindred LHT run by brothers Khairul and Arzmi. However, in both these events, the wargear loadout for the squad will be different.

Iron Painter Configuration
Harker
6 veterans with lasgun
1 veteran with flamer
2 veterans with grenade launcher

Kindred Configuration
Harker
4 veterans with lasgun
2 veterans forming a missile launcher team
1 veteran with meltagun
2 veteran with grenade launcher

I'm going for the LRJP look where the squad carry backpacks and various items. They'll also sport painted skins to better blend in the jungle/wood environs. I guess my palette for this one is limited mostly to shades of green. No bright, contrasting colors and only a bit of boltgun metal on the weapons.

I hope to be able to post some pictures of the ongoing works (when I get to upload from my camera's memory card, Grr...)

Thursday, December 10, 2009

Starting on the SCARS

Assembled some models and earmarked which models/parts go to which squads. Since I've given each member of the squadron identities, I hope to convey that personality to the models (ambitious).

I should post pics,I know. Anyways, started to scrape the wing and skull off the scouts breastplate. I'm also getting rid of all Imperial eagles on the lasguns and helmets. This is in accordance to the Karaxian fluff whereby they regard the emperor as the supreme leader of man's dominion in the galaxy yet fall short of venerating him as a "divine/godlike" being, much to the chagrin of the ecclesiarchy, who wanted nothing better than to wipe them out, lest they infect others with their mindset. If not for the fact that the Karaxian stands as a stalwart defender in their sector of space and for a piece of pre-heresy parchment signed by the emperor himself (and confirmed by the tech-magi of Mars as authentic)giving the Karaxian a bit of leeway in how they do things, as long as they remain loyal to the Imperium.

Anyway, I'm planning to start with the command squad and work my way squad by squad.

Tuesday, December 8, 2009

Forming up the SCARS


work really took their toll on me last couple of weeks. now, i have a little breathing space, so, back to wargaming :)

I think i wrote sometime ago that my IG stuff is here, so now I'm beginning to start them up. This time around, I aim to improve on my hobby side of thing for this army. (here's hoping)

Right, the army is basically an elite unit, hence the colorful acronym SCARS that stands for Special Combat And Rescue Squadron. Fluff wise, these guys are the best of the elites (without becoming space marines) for humans. They are part of the Karaxian Special Operations Group and are tasked for quick, lightning raids against high value targets deep behind enemy lines.

SCARS 1, 201ST SOG, RGKD

HQ
Company Command Squad Alpha w/count as Straken Colonel
Astropath
Officer of the fleet
2 Bodyguards

Primaris Psyker

ELITES
Delta Squad-5 man stormtrooper
Halo Squad-5 man stormtrooper

TROOPS
Nova Squad-veteran squad led by count as Bastonne
chimera
Echo Squad-veteran squad
Zulu Squad-veteran squad
Bravo squad-veteran squad led by count as Harker

FAST ATTACK
Ghost 6-Valkyrie
Vyper 8-Vendetta
Vyper 3-Vendetta

Its a 1750 points list. all the squads are equipped with carapace armor, except for Bravo, which acts as a recon/pathfinder team and equipped with camo cloaks. Nova is a fire support unit, Echo an all rounder unit, while Zulu is dedicated assault unit. The 3 Valkyrie/Vendettas will act as gun platform/fire support as well as transport for the troops.

Elements of this force will be seen in the Iron Painter Event at Legio and in the Doubles tourney. I plan to finish them , if possible before SPORE, but will not rush things if it cannot be done.

I'm using SM scout bodies for most of them and will use catachan models for Bravo squad. A few items are still en route but the bulk of the force is with me, awaiting assembly. I even managed to get 2 sets of Vendetta conversion kits from Forge World.

How this army will perform on the battlefield, I have no idea. But this kind of list I've dreamed of building since 3rd Ed. So, I hope everything work out well for me.

Sunday, December 6, 2009

NIMPHORA VII CAMPAIGN

I just posted the rules for this wh40k campaign I running at CM starting on the 20th Dec 2009. It should be fun and slightly bigger in scope compared to previous campaigns. So far, 10 players have signed up. I'll be running the thing as Campaign Organizer (CO) and won't play in it.

Basically, it is a race against time to escape a dying planet. The players will have to fight each other to gather resources and find the means of escape. There's a mix of Space marines, Chaos, Nids, IG, and the inquisition. Sadly,, no Orks, Eldar, De or Tau.

Saturday, December 5, 2009

Slow times

time has really been dragging this couple of weeks (hobbywise). the only good thing that happened was the arrival of my IG stuff via Alvin. Now, that was nice, opening up all them boxes and checking stuff.

I had to work the nite them boys had the battle of Dunkyrck at Legio as finale for Arenxis Minoris campaign, and so, project "Bluebyte' was left hanging.

I also missed out on the marksman honor mini-tourney yesterday, where the Saim-Hann eldar led by Khairul won the day. Thankfully, i have a lot to look forward to in 2010.

Soon, I'll begin on my new IG army.