In turn 4, the planet saw some destruction as the lands began to sink and disappear. The IG commander, Yee How, managed to escape the doomed planet at the end of turn 4, making him the second commander after Shazli's ultramarines to do so. At the moment, his Node lies unguarded in the Polar Waste.
The beginning of turn 5 also saw the search for Nodes intensify as Jin's Inquisitors, Mark's IG and Zaki's Hive Mind successfully sought out Nodes. In Mark's case, he placed it in his last remaining territory as all his territories were lost to the dying planet's crumbling.
As the planet continues its dying contortions, each commander's territories has dwindled drastically. Mark is left with Dread Anchorage. Zaki has Calidas Fertarii, West Coriy and Plains of Omen. Raymond is left with Noxa Irput, Oncalth and Demonstalk Vale. Jin's Inquisitors hold Roofspine Mountains, Coldaroth, Bloodfields and Crystal Isle. The chaos forces of Lexis owns Icefloe Shores, Icebridge Vale, Crag Mountains and Rock Arbor. Nahri's IG forces is keeping Tahiri's Throat, Tobrau, Mead Valley and Ilim's Fields.
Those with the Nodes will try to exact the Bloodprice to escape while those without will try and wrest it from those who has them. The end is at hand!
Showing posts with label Nimphora VII. Show all posts
Showing posts with label Nimphora VII. Show all posts
Monday, January 18, 2010
Sunday, January 17, 2010
Nimphora VII campaign: Turn 4
At the beginning of Turn 4, only the ultramarines have managed to successfully searched for and activated a Node of Power, hence they became the first force to evacuate the doomed planet. Hive mind Zaki too managed to find a Node but was unable to utilise it in time.
All the riots, raiding and general chaos attributed to the local populace has died down, in some cases suppressed with deadly force. What is left merely waits for the end, all hope gone. With darkness fully encompassing the planet, the ground continue to tremble even more violently than before.
In the north, the territories of Moonlight Ridge, The Bones, Floodplains of Beslan, Jendras Baxo and Gars Vinolin were swollowed up by the earth, wiping them out from the map. In the centre, Unggroth, Ingra Mobis and Kartonga suffered the same fate. In the South, only the Central Tundra and the Eastern Glacier were affected.
The Node stored by the Tyranids at Gars Vinolin were lost to the ground before it could be activated and the remains of the Ultramarine's Node too was lost. The territories has started to dwindle, even as the commanders enter the last phase for their survival.
All the riots, raiding and general chaos attributed to the local populace has died down, in some cases suppressed with deadly force. What is left merely waits for the end, all hope gone. With darkness fully encompassing the planet, the ground continue to tremble even more violently than before.
In the north, the territories of Moonlight Ridge, The Bones, Floodplains of Beslan, Jendras Baxo and Gars Vinolin were swollowed up by the earth, wiping them out from the map. In the centre, Unggroth, Ingra Mobis and Kartonga suffered the same fate. In the South, only the Central Tundra and the Eastern Glacier were affected.
The Node stored by the Tyranids at Gars Vinolin were lost to the ground before it could be activated and the remains of the Ultramarine's Node too was lost. The territories has started to dwindle, even as the commanders enter the last phase for their survival.
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Sunday, January 3, 2010
Nimphora VII Turn 3-Beginning of the End
The thickening malevolent energies of the warp has almost engulfed the planet in its entirety, panicking and affecting the local population in unexpected ways. Driven insane or purely out of desperation, the locals struck out at the nearest targets.
Disruption of supplies, raids, uprisings to name a few, all manner of local unrest prevailed in the territories occupied by the various commanders, forcing them to divert their forces and suppress the chaos.
This was most evident in the north. IG commander Mark lost control in half of his occupied territories of Brokeback Cape, Dread Anchorage and Sunken Swamps. Fellow IG commander Nahri too faced unrest in three of his territories of Jendras Baxo, Mead Valley and Ilim's Fields, effectively denying him use of two foundries and a communications relay unit.
The Ultramarines too were not spared from the unrest as the shield generator in Roofspine Mountains went offline when its underground cables were swarmed by mutated rodents. East Coriy too suffered a panicking influx of refugees fleeing the nearby tyranids. In West Coriy, the fleeing refugees set random fires that utterly confuses the Synapse creatures there.
In Jerdeh, Hive Mind Zaki faces an unnatural stampede of mutated beast that trampled through its killer broods. The central continent too saw the templar Raymond losing contact with his forces in Orkern's Nest and Unggroth. The Inquisitor Jinn had to contend with an uprising in Lakehome, temporarily suspending the operations of the nearby communication relay. He also lost contact with his forces in the recently occupied Crystal Isle as the last report indicated broods of genestealers infiltrating across the territory.
The recent offensive of IG commander Yee How has stripped his forces in the Polar Waste and the garrisons there were ill equipped to cope with the rampaging ice beasts that stalked the lands. The Black Legion of Lexiss were not immune to the unrest as a tide of uncontrollable spawn laid siege to the communication relay there and a freak and impassable storm lashed the regions of Icebridge Vale.
As the dying planet nears its end, who shall find the Nodes of Power to escape?
Saturday, January 2, 2010
Nimphora VII Turn 3-Darkness in Despair!
Turn 2 saw some reversals as players fielded bigger armies with which to pound their foes. Having replenished their forces, the commanders took to the field. In all, 7 battles were fought with the number of territories held by each almost the same.
Hive Mind Zaki still have the highest VPs score with Shazli's Ultramarines trailing a bit behind. With the start of Turn 3, commanders will have begun their search for the Nodes of Power. It stands to reason that someone is bound to find one, but could they hold on to it or activate it in time to escape the doomed planet?
Even as the planet heaved in its death throes, more special rules comes into play, to reflect the deteriorating condition of the planet. The end is near...
Hive Mind Zaki still have the highest VPs score with Shazli's Ultramarines trailing a bit behind. With the start of Turn 3, commanders will have begun their search for the Nodes of Power. It stands to reason that someone is bound to find one, but could they hold on to it or activate it in time to escape the doomed planet?
Even as the planet heaved in its death throes, more special rules comes into play, to reflect the deteriorating condition of the planet. The end is near...
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Monday, December 28, 2009
Nimphora VII Campaign-Turn 2: Tremors Underneath
Turn 2 started quietly enough with only 1 battle being fought (that I know of) on Sunday. It was a 1750 game pitting Zaki's Nids vs Mark's IG. The fight ended with the IG forces victorious (barely) with no serious damage on both sides.
I expect the action to pick up during the New Year.
Even as Nimphora VII is showing signs of deterioration, battle rages on to find the means to escape the dying planet.
Friday, December 25, 2009
Nimphora VII-New Forces On Planet
New forces are on planet!
The rumored Space Wolves force remains a rumor, and in their stead, another IG force under Commander Mark and dubbed the jungle Boys has made Planet Fall.
Black templars astartes too has made their appearance, landing their forces in the still neutral territories on Nimphora VII.
Battles continue to rage across the planet even as the planet itself begins to crumble...
The rumored Space Wolves force remains a rumor, and in their stead, another IG force under Commander Mark and dubbed the jungle Boys has made Planet Fall.
Black templars astartes too has made their appearance, landing their forces in the still neutral territories on Nimphora VII.
Battles continue to rage across the planet even as the planet itself begins to crumble...
Tuesday, December 22, 2009
The Killing Begins-First Day On Planet
I know I'm supposed to post only at the start of next turn, but the events on Sunday was really exciting and furious that I just had to post. To my knowledge, 5 battles were reported to have taken place. If there's more that I'm yet unaware of, please let me know.
The tyrannids under Hive Mind Zaki crushed all opposition after its brush of defeat with the Black Legion of Lexiss. Against IG commander YeeHow, the tyrannids came bursting out of the ground and took over the foundry in Ilim's Fields.
Elsewhere, Leexiss's Black Legion continue to consolidate in the south, expanding their control in the areas surrounding Icebridge Vale with control of Rock Arbor and Icefloe Shores.
Commander Nahri consolidated his victory against rival IG commander YeeHow by setting up a defensive line in The Bones.
The inquisition suffered badly this round. Losing several land raiders and several squads of precious Grey Knights. They even lost contact with the small force in Icefloe Shores as it was overrun by chaos forces under Warmaster Lexiss.
Deep in their defensive network, the ultramarines observed the battles raging around, biding their time to strike, even as two more chapters, those of the Black Templars and Space Wolves has yet to exit the warp.
Monday, December 21, 2009
NIMPHORA VII CAMPAIGN-TURN 1: PLANET FALL!
Hi folks! Last Sunday was awesome. Although I did not stay to see all the games being played, I heard that more than 5 games were played, cool! Until I know how to fix my pics, I'm afraid my posts will be without them for a while.
Situation
With the roiling clouds fast enclosing the planet, the shipwrecked survivors of the various flotillas gathered their wits, and surveyed their new refuge. With hindsight, many commanders did not panic in their haste to abandon their vessels and guided their troops to safety and strategic positions on the ground.
The northern part of Nimphora VII saw the tight formations of Ultramarines drop ships making their landings in the mountain ranges, securing for themselves a strong defensive line from which they could strike out. They hold Moonlight Ridge (Command Module), Roofspine Mountains (Shield Generator), Heaven's Spine, Tolinaru and East Coriy.
Tyrranid Broods could be made out making planet fall on Gars Vinolin (Communications Relay) and West Coriy (Command Module)in the north as well as in the central Plains of Omen (Shield Generator) and Jerdeh. A last brood was seen landing on Crystal Isle in the south.
Grey Knights transports too made a tight landing, this time in the central mountains of Ingra Mobis (Automated Foundry) and Lakehome(Communications Relay) as well as its low lying plains of Bloodfields (Shield Generator) and Coldarath (Automated Foundry). A small group was also seen heading for the Icefloe Shores.
A Warband of Black Legionaires consolidated in the southern part of Nimphora VII. Staking out positions in the wintry Icebridge Vale (Shield Generator), Crag Mountains and the Central Tundra (Command Module). Encroaching the central plains, they hold Renanbrau (Automated Foundry) and Stonethrow Flats (Communications Relay).
Two Imperial Guard Regiments was amongst those making planet fall. commanded by rival commanders, one landed his survivors on the central plains, holding terrain in Tobrau (Automated Foundry), Hargona's Reach, Tahiri's Throat (Command Module), Mead Valley (Communications Relay) and Jendras Baxo (Automated Foundry).
The other Commander split his forces, half landing in the south, holding to the Polar Waste and Western Glacier (Communications Relay) while the other half struck North, landing in Sunken Swamps, Ilim's Fields (Automated Foundry) and the Flood Plains of Beslan.
The last force destined to arrived on Nimphora VII's final days has yet to exit the warp but rumors has it that the templars is in ill mood of their "diverted" passage.
Another group that has yet to make an appearance was believed to be astartes of the Space Wolf Chapter. NO one knows how they will fare and how they will deal with their enemies.
And so, that is how the survivors fare on their first day on planet. Scouts and recon groups strike out to learn the lay of the land, and in their course, meet and engage other hostile forces.
NOTE: I will post 1 post per turn. Whatever happened in turn 1, I will post at the start of turn 2, and so on. So, you guys are welcome to issue challenges, comment and boast of your exploits in such posts as this one.
WARNING!: Nimphora VII is a dying planet. It is deteriorating and slowly consumed by the warp energy that surrounds it. Expect the coming Turns to be more challenging with new "suprises" coming your way.
I hope everyone will have a good time.
Monday, December 14, 2009
Nimphora VII has a corner!
Well, the meeting with Mr. William Phang (Owner of Comics Mart, MIdvalley) went very well. After explaining our campaign requirement, he graciously pointed me to the corner next to the warhammer shelves. It is a bit out of the way but just what we needed. He suggested that it's better to have it there, since people coming and going in the shop might 'accidentally' brush by the stuff had we put it somewhere more 'open'.
I'm quite happy about it and the space is just nice to fit an A3 size piece of map for the Nimphora VII campaign. I will have to talk to him (William) some more on the placement of strategy cards and markers in his shop and I foresee no problem with that as Jinn is part of the store.
Time really flies and the campaign is due to start this Sunday. I hope all the players are excited about this as I am.
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